LoDAvatar: hierarchical embedding and selective detail enhancement for adaptive levels of detail Gaussian avatars

With the advancement of virtual reality, the demand for 3D human avatars is increasing. The emergence of Gaussian Splatting technology has enabled the rendering of Gaussian avatars with superior visual quality and reduced computational costs. Despite numerous methods researchers propose for implementing drivable Gaussian avatars, limited attention has been given to balancing visual quality and computational costs. In this paper, we introduce LoDAvatar, a method that introduces levels of detail into Gaussian avatars through hierarchical embedding and selective detail enhancement methods. The key steps of LoDAvatar encompass data preparation, Gaussian embedding, Gaussian optimization, and selective detail enhancement. We conducted experiments involving Gaussian avatars at various detail levels, employing objective assessments and subjective evaluations. The outcomes indicate that incorporating levels of detail into Gaussian avatars can decrease computational costs during rendering while upholding commendable visual quality, thereby enhancing runtime frame rates. We advocate adopting LoDAvatar to render multiple dynamic Gaussian avatars or extensive Gaussian scenes, balancing visual quality and computational costs.

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Publication Details

Journal
Virtual Reality
Published
2025-11-24
DOI
https://doi.org/10.1007/s10055-025-01249-3
Primary Topic
Computer Graphics and Visualization Techniques
Type
article
Field-Weighted Citation Impact
0.00

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article

LoDAvatar: hierarchical embedding and selective detail enhancement for adaptive levels of detail Gaussian avatars

Le Luo, Zeyu Tian, Yihua Bao, Xiaonuo Dongye et al.
Virtual Reality
Computer Graphics and Visualization Techniques
article

LoDAvatar: hierarchical embedding and selective detail enhancement for adaptive levels of detail Gaussian avatars

Le Luo, Zeyu Tian, Yihua Bao, Xiaonuo Dongye, Hanzhi Guo, Dongdong Weng, Jie Guo, Haiyan Jiang
article en

Abstract

With the advancement of virtual reality, the demand for 3D human avatars is increasing. The emergence of Gaussian Splatting technology has enabled the rendering of Gaussian avatars with superior visual quality and reduced computational costs. Despite numerous methods researchers propose for implementing drivable Gaussian avatars, limited attention has been given to balancing visual quality and computational costs. In this paper, we introduce LoDAvatar, a method that introduces levels of detail into Gaussian avatars through hierarchical embedding and selective detail enhancement methods. The key steps of LoDAvatar encompass data preparation, Gaussian embedding, Gaussian optimization, and selective detail enhancement. We conducted experiments involving Gaussian avatars at various detail levels, employing objective assessments and subjective evaluations. The outcomes indicate that incorporating levels of detail into Gaussian avatars can decrease computational costs during rendering while upholding commendable visual quality, thereby enhancing runtime frame rates. We advocate adopting LoDAvatar to render multiple dynamic Gaussian avatars or extensive Gaussian scenes, balancing visual quality and computational costs.

Virtual RealityVol. 29(4)
Beijing Institute of Technology (CN), Hong Kong Polytechnic University (HK), Henan Academy of Sciences (CN), Peng Cheng Laboratory (CN), OriginWater (China) (CN)
Fundamental Research Funds for the Central Universities
Openalex Percentile: Top 43%
Computer Graphics and Visualization Techniques
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