It’s Hip to Be Square: A Tangible User Interface for Quadrilateral Learning

This article presents the Smart Quad, a tangible user interface (TUI) designed to enhance quadrilateral learning by integrating physical and digital educational tools. Developed through an iterative, user-centered design process, the Smart Quad is a tangible device that pairs with the PhET Simulation Quadrilateral creating a multimodal, inclusive learning environment for geometry. We conducted a pilot study with four users with blindness or low vision (BLV) and a formal user study in two settings: a classroom study with 15 students from grades 6 to 8 and individual sessions with five students with BLV from grades 7 to 9. Our findings demonstrate the efficacy of the Smart Quad in facilitating hands-on, interactive learning experiences, particularly for students with BLV, and highlight the potential for TUIs to bridge gaps in mathematics education by supporting diverse learning needs and preferences. The results suggest that TUIs like the Smart Quad can significantly improve engagement and understanding of geometric concepts, offering a promising direction for future educational tools.

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Publication Details

Journal
ACM Transactions on Accessible Computing
Published
2025-11-24
DOI
https://doi.org/10.1145/3777899
Primary Topic
Tactile and Sensory Interactions
Type
article
Field-Weighted Citation Impact
0.00
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article

It’s Hip to Be Square: A Tangible User Interface for Quadrilateral Learning

Taliesin L. Smith, Emily B. Moore, Jenna L. Gorlewicz, A. S. Pawar et al.
ACM Transactions on Accessible Computing
Tactile and Sensory Interactions
article

It’s Hip to Be Square: A Tangible User Interface for Quadrilateral Learning

Taliesin L. Smith, Emily B. Moore, Jenna L. Gorlewicz, A. S. Pawar, Jennifer L. Tennison, Scott George Lambert
article en

Abstract

This article presents the Smart Quad, a tangible user interface (TUI) designed to enhance quadrilateral learning by integrating physical and digital educational tools. Developed through an iterative, user-centered design process, the Smart Quad is a tangible device that pairs with the PhET Simulation Quadrilateral creating a multimodal, inclusive learning environment for geometry. We conducted a pilot study with four users with blindness or low vision (BLV) and a formal user study in two settings: a classroom study with 15 students from grades 6 to 8 and individual sessions with five students with BLV from grades 7 to 9. Our findings demonstrate the efficacy of the Smart Quad in facilitating hands-on, interactive learning experiences, particularly for students with BLV, and highlight the potential for TUIs to bridge gaps in mathematics education by supporting diverse learning needs and preferences. The results suggest that TUIs like the Smart Quad can significantly improve engagement and understanding of geometric concepts, offering a promising direction for future educational tools.

ACM Transactions on Accessible ComputingVol. 18(4)
University of Colorado Boulder (US), University of Missouri–St. Louis (US), University of Colorado System (US), Saint Louis University (US)
Openalex Percentile: Top 64%
Tactile and Sensory Interactions
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It’s Hip to Be Square: A Tangible User Interface for Quadrilateral Learning — Taliesin L. Smith, Emily B. Moore, et al. · ACM Transactions on Accessible Computing (2025) | TGRS Research Map | TGRS