Online Multi-player Resource-Sharing Games with Bandit Feedback

Abstract This paper considers an online multi-player resource-sharing game with bandit feedback. Multiple players choose from a finite collection of resources in a time slotted system. In each time slot, each resource brings a random reward that is equally divided among the players who choose it. The reward vector is independent and identically distributed over the time slots. The statistics of the reward vector are unknown to the players. During each time slot, for each resource chosen by the first player, they receive as feedback the reward of the resource and the number of players who chose it, after the choice is made. We develop a novel Upper Confidence Bound (UCB) algorithm that learns the mean rewards using the feedback and maximizes the worst-case time-average expected reward of the first player. The algorithm gets within $$\mathcal {O}(\log (T)/\sqrt{T})$$ of optimality within T time slots. The simulations depict fast convergence of the learnt policy in comparison to the worst-case optimal policy.

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Publication Details

Journal
Dynamic Games and Applications
Published
2025-11-24
DOI
https://doi.org/10.1007/s13235-025-00676-w
Primary Topic
Advanced Bandit Algorithms Research
Type
article
Field-Weighted Citation Impact
0.00

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article

Online Multi-player Resource-Sharing Games with Bandit Feedback

Mevan Wijewardena, Michael J. Neely
Dynamic Games and Applications
Advanced Bandit Algorithms Research
article

Online Multi-player Resource-Sharing Games with Bandit Feedback

Mevan Wijewardena, Michael J. Neely
article en

Abstract

Abstract This paper considers an online multi-player resource-sharing game with bandit feedback. Multiple players choose from a finite collection of resources in a time slotted system. In each time slot, each resource brings a random reward that is equally divided among the players who choose it. The reward vector is independent and identically distributed over the time slots. The statistics of the reward vector are unknown to the players. During each time slot, for each resource chosen by the first player, they receive as feedback the reward of the resource and the number of players who chose it, after the choice is made. We develop a novel Upper Confidence Bound (UCB) algorithm that learns the mean rewards using the feedback and maximizes the worst-case time-average expected reward of the first player. The algorithm gets within $$\mathcal {O}(\log (T)/\sqrt{T})$$ of optimality within T time slots. The simulations depict fast convergence of the learnt policy in comparison to the worst-case optimal policy.

Dynamic Games and Applications
University of Southern California (US)
National Science Foundation
Openalex Percentile: Top 58%
Advanced Bandit Algorithms Research
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