From Soviet Symbols to Digital Realities: Exploring Russian Cultural Hegemony in 35 MM

With globalization, countries have begun to prioritize economic and soft power alongside military strength in their security strategies. Following the global shift in power after 1990, the Russian Federation, facing a historical turning point, required reorganization and a new approach to secure its role in the emerging international system. Digital games, a significant aspect of popular culture, play a role in ideological and political meaning-making, reflecting real-life dynamics. Games with narratives can construct ideological worlds, embedding and communicating myths and representations to players. In this context, analyzing the Russian-developed game 35 MM provides insight into Russia’s strategy of using soft power to extend its cultural influence while aintainingregional interests. This study aims to uncover the cultural codes that reflect Russia’s effort to promote its global presence through digital games without abandoning regionalism. By interpreting 35MM through a post-Soviet lens, the study explores the underlying symbols and boundaries of this new hegemonic and ideological strategy. The findings reveal that video games have the potential to be powerful tools for countries to disseminate cultural hegemony. Russia is actively leveraging this potential by collaborating with game developers to extend its cultural influence to younger generations.

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Publication Details

Published
2025-04-22
DOI
https://doi.org/10.5281/zenodo.15257999
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00
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article

From Soviet Symbols to Digital Realities: Exploring Russian Cultural Hegemony in 35 MM

Tuba Livberber, Mehmet Arif Arık, Ayşen Yalman
Digital Games and Media
article

From Soviet Symbols to Digital Realities: Exploring Russian Cultural Hegemony in 35 MM

Tuba Livberber, Mehmet Arif Arık, Ayşen Yalman
article en

Abstract

With globalization, countries have begun to prioritize economic and soft power alongside military strength in their security strategies. Following the global shift in power after 1990, the Russian Federation, facing a historical turning point, required reorganization and a new approach to secure its role in the emerging international system. Digital games, a significant aspect of popular culture, play a role in ideological and political meaning-making, reflecting real-life dynamics. Games with narratives can construct ideological worlds, embedding and communicating myths and representations to players. In this context, analyzing the Russian-developed game 35 MM provides insight into Russia’s strategy of using soft power to extend its cultural influence while aintainingregional interests. This study aims to uncover the cultural codes that reflect Russia’s effort to promote its global presence through digital games without abandoning regionalism. By interpreting 35MM through a post-Soviet lens, the study explores the underlying symbols and boundaries of this new hegemonic and ideological strategy. The findings reveal that video games have the potential to be powerful tools for countries to disseminate cultural hegemony. Russia is actively leveraging this potential by collaborating with game developers to extend its cultural influence to younger generations.

Openalex Percentile: Top 55%
Digital Games and Media
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From Soviet Symbols to Digital Realities: Exploring Russian Cultural Hegemony in 35 MM — Tuba Livberber, Mehmet Arif Arık, et al. · (2025) | TGRS Research Map | TGRS