Recent Advances in 3D Object and Scene Generation: A Survey

In recent years, the demand for 3D content has grown exponentially with the intelligent upgrade of interactive media, extended reality (XR), and Metaverse industries. In order to overcome the limitations of traditional manual modeling approaches, such as labor-intensive workflows and prolonged production cycles, revolutionary advances have been achieved through the convergence of novel 3D representation paradigms and artificial intelligence generative technologies. In this survey, we conduct a systematic review of the cutting-edge achievements in static 3D object and scene generation, as well as establish a comprehensive technical framework through systematic categorization. We start our analysis with mainstream 3D object representations. Subsequently, we delve into the technical pathways of 3D object generation based on four mainstream deep generative models: Variational Autoencoders, Generative Adversarial Networks, Autoregressive Models, and Diffusion Models. Regarding scene generation, we focus on three dominant paradigms: layout-guided generation, lifting based on 2D priors, and rule-driven modeling. Finally, we critically examine persistent challenges in 3D generation and propose potential research directions for future investigation. This survey aims to provide readers with a structured understanding of state-of-the-art 3D generation technologies while inspiring researchers to undertake more exploration in this domain. Project page: Awesome-3D-Object-and-Scene-Generation.

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Publication Details

Journal
ACM Computing Surveys
Published
2026-08-26
DOI
https://doi.org/10.1145/3843767
Primary Topic
3D Shape Modeling and Analysis
Type
article
Field-Weighted Citation Impact
0.00
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article

Recent Advances in 3D Object and Scene Generation: A Survey

Xiaopeng Fan, R. Li, X. Y. Tang
ACM Computing Surveys
3D Shape Modeling and Analysis
article

Recent Advances in 3D Object and Scene Generation: A Survey

Xiaopeng Fan, R. Li, X. Y. Tang
article en

Abstract

In recent years, the demand for 3D content has grown exponentially with the intelligent upgrade of interactive media, extended reality (XR), and Metaverse industries. In order to overcome the limitations of traditional manual modeling approaches, such as labor-intensive workflows and prolonged production cycles, revolutionary advances have been achieved through the convergence of novel 3D representation paradigms and artificial intelligence generative technologies. In this survey, we conduct a systematic review of the cutting-edge achievements in static 3D object and scene generation, as well as establish a comprehensive technical framework through systematic categorization. We start our analysis with mainstream 3D object representations. Subsequently, we delve into the technical pathways of 3D object generation based on four mainstream deep generative models: Variational Autoencoders, Generative Adversarial Networks, Autoregressive Models, and Diffusion Models. Regarding scene generation, we focus on three dominant paradigms: layout-guided generation, lifting based on 2D priors, and rule-driven modeling. Finally, we critically examine persistent challenges in 3D generation and propose potential research directions for future investigation. This survey aims to provide readers with a structured understanding of state-of-the-art 3D generation technologies while inspiring researchers to undertake more exploration in this domain. Project page: Awesome-3D-Object-and-Scene-Generation.

ACM Computing Surveys
Harbin Institute of Technology (CN), Suzhou Research Institute (CN), Peng Cheng Laboratory (CN)
Openalex Percentile: Top 98%
3D Shape Modeling and Analysis
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