GSTA: Efficient Training Scheme with Siestaed Gaussians for Monocular 3D Scene Reconstruction

Gaussian Splatting (GS) is a popular approach for 3D reconstruction, mostly due to its ability to converge reasonably fast, faithfully represent the scene and render (novel) views in a fast fashion. However, it suffers from large storage and memory requirements, and its training speed still lags behind the hash-grid based radiance field approaches (e.g. Instant-NGP), which makes it especially difficult to deploy them in practical use cases. In this paper, we propose GSta that dynamically identifies Gaussians that have converged well during training, based on their positional and color gradient norms. By forcing such Gaussians into a siesta and stopping their updates (freezing) during training, we improve training speed with competitive accuracy compared to state of the art. We also propose an early stopping mechanism based on the PSNR values computed on a subset of training images. Combined with other improvements, such as integrating a learning rate scheduler, GSta achieves an improved Pareto front in convergence speed, memory and storage requirements, while preserving quality. We also show that GSta can complement other efficiency-improving methods and once combined GSta achieves up to 5× faster training, 16× smaller disk size compared to vanilla GS, while having comparable accuracy and consuming only half the peak memory.

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Published
2026-04-21
DOI
https://doi.org/10.1109/icassp55912.2026.11461016
Primary Topic
3D Shape Modeling and Analysis
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article
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article

GSTA: Efficient Training Scheme with Siestaed Gaussians for Monocular 3D Scene Reconstruction

Kyuwon Kim, Bruno Manganelli, Anil Armagan, M. Kerim Yucel et al.
3D Shape Modeling and Analysis
article

GSTA: Efficient Training Scheme with Siestaed Gaussians for Monocular 3D Scene Reconstruction

Kyuwon Kim, Bruno Manganelli, Anil Armagan, M. Kerim Yucel, Albert Saà-Garriga
article en

Abstract

Gaussian Splatting (GS) is a popular approach for 3D reconstruction, mostly due to its ability to converge reasonably fast, faithfully represent the scene and render (novel) views in a fast fashion. However, it suffers from large storage and memory requirements, and its training speed still lags behind the hash-grid based radiance field approaches (e.g. Instant-NGP), which makes it especially difficult to deploy them in practical use cases. In this paper, we propose GSta that dynamically identifies Gaussians that have converged well during training, based on their positional and color gradient norms. By forcing such Gaussians into a siesta and stopping their updates (freezing) during training, we improve training speed with competitive accuracy compared to state of the art. We also propose an early stopping mechanism based on the PSNR values computed on a subset of training images. Combined with other improvements, such as integrating a learning rate scheduler, GSta achieves an improved Pareto front in convergence speed, memory and storage requirements, while preserving quality. We also show that GSta can complement other efficiency-improving methods and once combined GSta achieves up to 5× faster training, 16× smaller disk size compared to vanilla GS, while having comparable accuracy and consuming only half the peak memory.

Samsung (United Kingdom) (GB)
Openalex Percentile: Top 99%
3D Shape Modeling and Analysis
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GSTA: Efficient Training Scheme with Siestaed Gaussians for Monocular 3D Scene Reconstruction — Kyuwon Kim, Bruno Manganelli, et al. · (2026) | TGRS Research Map | TGRS