Enhancing higher-order thinking skills in chemical equilibrium through a game-based learning module

In 21st-century learning, higher-order thinking skills (HOTS) are essential for matriculation students. However, lacking HOTS materials gives students less opportunity to practice HOTS in chemistry. This research paper developed a game-based learning module based on the Revised Bloom's taxonomy and a game-based learning model. Pre-experimental design with a one-group pre-test and post-test was employed to measure the effects of the module on students' HOTS namely analyzing, evaluating, and creating thinking skills, involving 30 students at matriculation college. The result shows an increase in mean scores in post-test compared to pre-test scores and paired sample T-test shows a significant difference between pre-test and post-test scores with p<0.05. The findings contributed to the potential of game-based learning for promoting HOTS at the matriculation level and providing learners with a quality education.

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Publication Details

Journal
Eclética Química
Published
2025-08-18
DOI
https://doi.org/10.26850/1678-4618.eq.v50.2025.e1564
Primary Topic
Education and Critical Thinking Development
Type
article
Field-Weighted Citation Impact
0.00

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article

Enhancing higher-order thinking skills in chemical equilibrium through a game-based learning module

Nor Hasniza Ibrahim, Nurul Hanani Rusli, Nor’aini Aris
Eclética Química
Education and Critical Thinking Development
article

Enhancing higher-order thinking skills in chemical equilibrium through a game-based learning module

Nor Hasniza Ibrahim, Nurul Hanani Rusli, Nor’aini Aris
article en

Abstract

In 21st-century learning, higher-order thinking skills (HOTS) are essential for matriculation students. However, lacking HOTS materials gives students less opportunity to practice HOTS in chemistry. This research paper developed a game-based learning module based on the Revised Bloom's taxonomy and a game-based learning model. Pre-experimental design with a one-group pre-test and post-test was employed to measure the effects of the module on students' HOTS namely analyzing, evaluating, and creating thinking skills, involving 30 students at matriculation college. The result shows an increase in mean scores in post-test compared to pre-test scores and paired sample T-test shows a significant difference between pre-test and post-test scores with p<0.05. The findings contributed to the potential of game-based learning for promoting HOTS at the matriculation level and providing learners with a quality education.

Eclética QuímicaVol. 50
Newcastle University Medicine Malaysia (MY)
Universiti Teknologi Malaysia
Openalex Percentile: Top 63%
Education and Critical Thinking Development
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