Understanding the Effect of Latency on User Performance of Target Selection in Virtual Reality

High latency is often introduced due to limited computational capabilities and high hardware demands. It has proven to significantly impair user performance in target selection, a fundamental interaction task. Existing research has established that latency negatively impacts selection times and success rates in 2D interactive systems; however, the underlying behavioral mechanisms remain unclear. This article investigates the effects of latency on selection times, success rates, and endpoint distributions in Virtual Reality (VR) with controller-based raycasting and bare-hand direct touch-the two most common selection methods. Our results from a user study (N = 31) revealed distinct patterns between the two methods, leading to two novel mathematical models that account for latency, target width, and movement amplitude. These two models were validated via a new dataset collected from a second user study (N = 16) and were demonstrated to outperform the existing models. Our findings provide actionable recommendations to mitigate the negative impacts of latency and improve user experience in VR interface design.

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Publication Details

Journal
IEEE Transactions on Visualization and Computer Graphics
Published
2025-11-21
DOI
https://doi.org/10.1109/tvcg.2025.3634367
Citations
1
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
1.94
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article

Understanding the Effect of Latency on User Performance of Target Selection in Virtual Reality

Pan Hui, Yushi Wei, Hai‐Ning Liang, BoYu Gao et al.
1 citations
IEEE Transactions on Visualization and Computer Graphics
Virtual Reality Applications and Impacts
1.94
article

Understanding the Effect of Latency on User Performance of Target Selection in Virtual Reality

Pan Hui, Yushi Wei, Hai‐Ning Liang, BoYu Gao, Rongkai Shi, Jialin Wang, Lingyun Yu, Kemu Xu
article en
1 citations

Abstract

High latency is often introduced due to limited computational capabilities and high hardware demands. It has proven to significantly impair user performance in target selection, a fundamental interaction task. Existing research has established that latency negatively impacts selection times and success rates in 2D interactive systems; however, the underlying behavioral mechanisms remain unclear. This article investigates the effects of latency on selection times, success rates, and endpoint distributions in Virtual Reality (VR) with controller-based raycasting and bare-hand direct touch-the two most common selection methods. Our results from a user study (N = 31) revealed distinct patterns between the two methods, leading to two novel mathematical models that account for latency, target width, and movement amplitude. These two models were validated via a new dataset collected from a second user study (N = 16) and were demonstrated to outperform the existing models. Our findings provide actionable recommendations to mitigate the negative impacts of latency and improve user experience in VR interface design.

IEEE Transactions on Visualization and Computer GraphicsVol. 32(2)
Jinan University (CN), Guangzhou University (CN), Xi’an Jiaotong-Liverpool University (CN), University of Hong Kong (HK)
Openalex Percentile: Top 11%
Virtual Reality Applications and Impacts
1.94
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Understanding the Effect of Latency on User Performance of Target Selection in Virtual Reality — Pan Hui, Yushi Wei, et al. · IEEE Transactions on Visualization and Computer Graphics (2025) | TGRS Research Map | TGRS