Gaming disorder in the ICD-11: the state of the game

Adverse effects on wellbeing associated to the excessive usage of video games have prompted the introduction of Internet Gaming Disorder (IGD) as provisional diagnosis by the American Psychiatric Association [APA] in 2013, and the formal classification of Gaming Disorder (GD) by the World Health Organisation [WHO] in 2019. Despite these milestones, ongoing debate surrounds the diagnostic validity and cross-cultural applicability of these classifications. Consequently, the aims of the present review involve to (i) comparably introduce the WHO and the APA suggested criteria related to disordered gaming, whilst taking into consideration the available psychometric evidence internationally; (ii) illustrate the suggested criteria's broader strengths and weaknesses and; iii) identify areas of priority for further empirical research to contribute to the available knowledge in the field identify areas of priority for further empirical research to contribute to the available knowledge in the field, whilst concurrently synthesizing the available evidence through the lenses of the recently proposed Cyber-Developmental Framework. With the increasing prevalence of disordered gaming and screen-related addictive behaviours as significant mental health concerns globally, this review highlights the need for enhanced diagnostic precision and greater consistency in assessment methodologies across diverse community, clinical, and national populations.

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Publication Details

Journal
BMC Psychiatry
Published
2025-11-21
DOI
https://doi.org/10.1186/s12888-025-07576-8
Citations
1
Primary Topic
Impact of Technology on Adolescents
Type
article
Field-Weighted Citation Impact
4.20
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article

Gaming disorder in the ICD-11: the state of the game

Georgios Floros, Vasileios Stavropoulos, Alessandro Musetti, Matteo Chiappedi
1 citations
BMC Psychiatry
Impact of Technology on Adolescents
4.20
article

Gaming disorder in the ICD-11: the state of the game

Georgios Floros, Vasileios Stavropoulos, Alessandro Musetti, Matteo Chiappedi
article en
1 citations

Abstract

Adverse effects on wellbeing associated to the excessive usage of video games have prompted the introduction of Internet Gaming Disorder (IGD) as provisional diagnosis by the American Psychiatric Association [APA] in 2013, and the formal classification of Gaming Disorder (GD) by the World Health Organisation [WHO] in 2019. Despite these milestones, ongoing debate surrounds the diagnostic validity and cross-cultural applicability of these classifications. Consequently, the aims of the present review involve to (i) comparably introduce the WHO and the APA suggested criteria related to disordered gaming, whilst taking into consideration the available psychometric evidence internationally; (ii) illustrate the suggested criteria's broader strengths and weaknesses and; iii) identify areas of priority for further empirical research to contribute to the available knowledge in the field identify areas of priority for further empirical research to contribute to the available knowledge in the field, whilst concurrently synthesizing the available evidence through the lenses of the recently proposed Cyber-Developmental Framework. With the increasing prevalence of disordered gaming and screen-related addictive behaviours as significant mental health concerns globally, this review highlights the need for enhanced diagnostic precision and greater consistency in assessment methodologies across diverse community, clinical, and national populations.

BMC PsychiatryVol. 25(1)
University of Parma (IT), Aristotle University of Thessaloniki (GR), University of Pavia (IT), RMIT Europe (ES)
Openalex Percentile: Top 5%
Impact of Technology on Adolescents
4.20
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Gaming disorder in the ICD-11: the state of the game — Georgios Floros, Vasileios Stavropoulos, et al. · BMC Psychiatry (2025) | TGRS Research Map | TGRS