Review - Tore C. Olsson. Red Dead’s History- A Video Game, and Obsession, and America’s Violent Past.

In the Preface of Red Dead’s History, Tore Olssen notes, “one thing a History PhD can do is ruin a great deal ofhistorically themed pop culture” (x). As a historian who is often guilty of ruining pop culture but who is (at best)a hesitant gamer, I approached Olsson’s book with curiosity and a bit of uncertainty about how to engage a bookabout a wildly popular video game. Fortunately, one of the great strengths of Olsson’s work is in how he invites inall kinds of readers to the virtual historical world of Red Dead Redemption II, including “diehard gamers,” studentswho have not previously found history classes engaging, and history instructors who have not yet consideredvideo games as pedagogical tools (6).

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Publication Details

Journal
Teaching History A Journal of Methods
Published
2025-11-21
DOI
https://doi.org/10.33043/uq8y5xeynru
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00
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article

Review - Tore C. Olsson. Red Dead’s History- A Video Game, and Obsession, and America’s Violent Past.

S. Keoki Sears
Teaching History A Journal of Methods
Digital Games and Media
article

Review - Tore C. Olsson. Red Dead’s History- A Video Game, and Obsession, and America’s Violent Past.

S. Keoki Sears
article en

Abstract

In the Preface of Red Dead’s History, Tore Olssen notes, “one thing a History PhD can do is ruin a great deal ofhistorically themed pop culture” (x). As a historian who is often guilty of ruining pop culture but who is (at best)a hesitant gamer, I approached Olsson’s book with curiosity and a bit of uncertainty about how to engage a bookabout a wildly popular video game. Fortunately, one of the great strengths of Olsson’s work is in how he invites inall kinds of readers to the virtual historical world of Red Dead Redemption II, including “diehard gamers,” studentswho have not previously found history classes engaging, and history instructors who have not yet consideredvideo games as pedagogical tools (6).

Teaching History A Journal of MethodsVol. 50(1)
Reed College (US)
Openalex Percentile: Top 55%
Digital Games and Media
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