Hierarchical Decision Making-Based Intelligent Game Confrontation on UAV Swarm

To address the challenge of decision making in close-range air combat for fixed-wing unmanned air vehicle (UAV) swarms, this paper proposes a distributed Hierarchical Cooperative Soft Actor-Critic with maximum entropy (HC-SAC) framework. A top-level target decision-making and bottom-level maneuvering framework is designed to resolve convergence issues in traditional multi-agent reinforcement learning, typically for long mission durations and complex state spaces. Friendly tactics are incorporated into top-level decisions to enhance coordination, with both offensive and defensive sub-policies balanced for swarm confrontations. These policies are trained using the Soft Actor-Critic (SAC) deep reinforcement learning algorithm with specific reward functions, and the effectiveness of this method is verified through 5v5 swarm game confrontation simulations.

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Publication Details

Journal
Aerospace
Published
2025-11-21
DOI
https://doi.org/10.3390/aerospace12121033
Primary Topic
Guidance and Control Systems
Type
article
Field-Weighted Citation Impact
0.00
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article

Hierarchical Decision Making-Based Intelligent Game Confrontation on UAV Swarm

Shuna Zhang, Siyuan Ren, Xiaofeng Zhang, Guannan Chang
Aerospace
Guidance and Control Systems
article

Hierarchical Decision Making-Based Intelligent Game Confrontation on UAV Swarm

Shuna Zhang, Siyuan Ren, Xiaofeng Zhang, Guannan Chang
article en

Abstract

To address the challenge of decision making in close-range air combat for fixed-wing unmanned air vehicle (UAV) swarms, this paper proposes a distributed Hierarchical Cooperative Soft Actor-Critic with maximum entropy (HC-SAC) framework. A top-level target decision-making and bottom-level maneuvering framework is designed to resolve convergence issues in traditional multi-agent reinforcement learning, typically for long mission durations and complex state spaces. Friendly tactics are incorporated into top-level decisions to enhance coordination, with both offensive and defensive sub-policies balanced for swarm confrontations. These policies are trained using the Soft Actor-Critic (SAC) deep reinforcement learning algorithm with specific reward functions, and the effectiveness of this method is verified through 5v5 swarm game confrontation simulations.

AerospaceVol. 12(12)
Northwestern Polytechnical University (CN), Development Fund (NO), Xi'an University of Technology (CN)
Openalex Percentile: Top 53%
Guidance and Control Systems
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Hierarchical Decision Making-Based Intelligent Game Confrontation on UAV Swarm — Shuna Zhang, Siyuan Ren, et al. · Aerospace (2025) | TGRS Research Map | TGRS