A Covering pursuit game
Abstract In the “Covering” pursuit game on a graph, a robber and a set of cops play alternately, with the cops each moving to an adjacent vertex (or not moving) and the robber moving to a vertex at distance at most 2 from his current vertex. The aim of the cops is to ensure that, after every one of their turns, there is a cop at the same vertex as the robber. How few cops are needed? Our main aim in this paper is to consider this problem for the two‐dimensional grid . Bollobás and Leader asked if the number of cops needed is . We answer this question by showing that cops suffice. We also consider some applications. In particular we study the game “Catching a Fast Robber,” concerning the number of cops needed to catch a fast robber of speed on the two‐dimensional grid . We improve the bounds proved by Balister, Bollobás, Narayanan and Shaw for this game.
Authors
- Benjamin Gillott
Institutions
- University of Cambridge (GB)
- London Mathematical Laboratory (GB)
Publication Details
- Journal
- Mathematika
- Published
- 2025-11-20
- DOI
- https://doi.org/10.1112/mtk.70063
- Primary Topic
- Advanced Graph Theory Research
- Type
- article
- Field-Weighted Citation Impact
- 0.00