A Paradigm for Creative Ownership

As generative AI tools become embedded in creative practice, questions of ownership in co-creative contexts are pressing. Yet studies of human-AI collaboration often invoke "ownership" without definition: sometimes conflating it with other concepts, and other times leaving interpretation to participants. This inconsistency makes findings difficult to compare across or even within studies. We introduce a framework of creative ownership comprising three dimensions - Person, Process, and System - each with three subdimensions, offering a shared language for both system design and HCI research. In semi-structured interviews with 21 creative professionals, we found that participants’ initial references to ownership (e.g., embodiment, control, concept) were fully encompassed by the framework, demonstrating its coverage. Once introduced, however, they also articulated and prioritized the remaining subdimensions, underscoring how the framework expands reflection and enables richer insights. Our contributions include 1) the framework, 2) a web-based visualization tool, and 3) empirical findings on its utility.

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Publication Details

Published
2026-04-13
DOI
https://doi.org/10.1145/3772318.3791316
Primary Topic
Innovative Human-Technology Interaction
Type
article
Field-Weighted Citation Impact
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article

A Paradigm for Creative Ownership

Katy Ilonka Gero, Tejaswi Polimetla, Elena Leah Glassman
Innovative Human-Technology Interaction
article

A Paradigm for Creative Ownership

Katy Ilonka Gero, Tejaswi Polimetla, Elena Leah Glassman
article en

Abstract

As generative AI tools become embedded in creative practice, questions of ownership in co-creative contexts are pressing. Yet studies of human-AI collaboration often invoke "ownership" without definition: sometimes conflating it with other concepts, and other times leaving interpretation to participants. This inconsistency makes findings difficult to compare across or even within studies. We introduce a framework of creative ownership comprising three dimensions - Person, Process, and System - each with three subdimensions, offering a shared language for both system design and HCI research. In semi-structured interviews with 21 creative professionals, we found that participants’ initial references to ownership (e.g., embodiment, control, concept) were fully encompassed by the framework, demonstrating its coverage. Once introduced, however, they also articulated and prioritized the remaining subdimensions, underscoring how the framework expands reflection and enables richer insights. Our contributions include 1) the framework, 2) a web-based visualization tool, and 3) empirical findings on its utility.

The University of Sydney (AU), Harvard University (US), Harvard University Press (US)
Openalex Percentile: Top 100%
Innovative Human-Technology Interaction
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