Feasibility and Usability of an Omnidirectional Treadmill–Based Virtual Reality Rehabilitation Game: A Mixed–Methods Feasibility Study
The VR game appears to be of adequate intensity, provides a larger number of repetitions, and is of comparable duration to traditional rehabilitation sessions.
Authors
- Alison McDonald (ORCID: https://orcid.org/0000-0002-0256-2889)
- Courtney L. Pollock (ORCID: https://orcid.org/0000-0003-1720-3472)
- Heather F. Neyedli (ORCID: https://orcid.org/0000-0002-4831-0775)
- Anouk Lamontagne (ORCID: https://orcid.org/0000-0003-2033-9063)
- Janice J. Eng (ORCID: https://orcid.org/0000-0002-2093-0788)
- Gregory Jones (ORCID: https://orcid.org/0000-0002-3959-1077)
- Adria Quigley (ORCID: https://orcid.org/0000-0003-2404-7949)
- Malcolm G. Dunlop (ORCID: https://orcid.org/0000-0002-3033-5851)
- Youn Seon Choi (ORCID: https://orcid.org/0000-0003-2406-5848)
- Jin Su Jeong (ORCID: https://orcid.org/0000-0003-1370-0623)
- Mayra Barrera Machuca
- D J Pierson
- Tsz Hei Yip
Institutions
- Dalhousie University (CA)
- University of British Columbia (CA)
- Hong Kong Polytechnic University (HK)
- Nova Scotia Health Authority (CA)
- Nova Scotia Research and Innovation Trust (CA)
- McGill University (CA)
Publication Details
- Journal
- Physical Therapy
- Published
- 2025-11-19
- DOI
- https://doi.org/10.1093/ptj/pzaf137
- Primary Topic
- Stroke Rehabilitation and Recovery
- Type
- article
- Field-Weighted Citation Impact
- 0.00
Funders
- Fondation Brain Canada
- Canadian Bee Research Fund
- Government of Canada
- Dalhousie University
- Azrieli Foundation
- Health Canada