SonoCraftAR: Towards Supporting Personalized Authoring of Sound-Reactive AR Interfaces by Deaf and Hard of Hearing Users

Augmented reality (AR) has shown promise for supporting Deaf and hard-of-hearing (DHH) individuals by captioning speech and visualizing environmental sounds, yet existing systems do not allow users to create personalized sound visualizations. We present SonoCraftAR, a proof-of-concept prototype that empowers DHH users to author custom sound-reactive AR interfaces using typed natural language input. SonoCraftAR integrates real-time audio signal processing with a multi-agent LLM pipeline that procedurally generates animated 2D interfaces via a vector graphics library. The system extracts the dominant frequency of incoming audio and maps it to visual properties such as size and color, making the visualizations respond dynamically to sound. This early exploration demonstrates the feasibility of open-ended sound-reactive AR interface authoring and discusses future opportunities for personalized, AI-assisted tools to improve sound accessibility.

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Publication Details

Published
2025-10-08
DOI
https://doi.org/10.1109/ismar-adjunct68609.2025.00108
Primary Topic
Tactile and Sensory Interactions
Type
article
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article

SonoCraftAR: Towards Supporting Personalized Authoring of Sound-Reactive AR Interfaces by Deaf and Hard of Hearing Users

Dhruv Jain, Jon E. Froehlich, Gayeong Lim, L. Kim et al.
Tactile and Sensory Interactions
article

SonoCraftAR: Towards Supporting Personalized Authoring of Sound-Reactive AR Interfaces by Deaf and Hard of Hearing Users

Dhruv Jain, Jon E. Froehlich, Gayeong Lim, L. Kim, Jaewook Lee, Peng Ji, Jeremy Zhengqi Huang, Davin Win Kyi
article en

Abstract

Augmented reality (AR) has shown promise for supporting Deaf and hard-of-hearing (DHH) individuals by captioning speech and visualizing environmental sounds, yet existing systems do not allow users to create personalized sound visualizations. We present SonoCraftAR, a proof-of-concept prototype that empowers DHH users to author custom sound-reactive AR interfaces using typed natural language input. SonoCraftAR integrates real-time audio signal processing with a multi-agent LLM pipeline that procedurally generates animated 2D interfaces via a vector graphics library. The system extracts the dominant frequency of incoming audio and maps it to visual properties such as size and color, making the visualizations respond dynamically to sound. This early exploration demonstrates the feasibility of open-ended sound-reactive AR interface authoring and discusses future opportunities for personalized, AI-assisted tools to improve sound accessibility.

University of Washington (US), University of Michigan (US), Dong-A University (KR)
Openalex Percentile: Top 65%
Tactile and Sensory Interactions
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