IMAGINE Personalities: Augmenting Digital Character Workflows Using Motion Capture, Wearable Sensors, and Live Coding

This study examines how emerging sensor-based technologies can augment the personality expression of digital characters across multiple media. While digital animation and games have traditionally relied on movement to convey traits, the integration of motion capture, wearable biosensors, and live coding introduces new opportunities for dynamic, embodied character design. Drawing on the MONOLOVE saga, we developed four prototypes across animation, games, interactive performance, and interactive networked environments. Central to our approach is the Wheel of Personality model, a structured taxonomy that organizes expressive parameters into four categories: Character Structure, Motion-Action, Interaction, and Environment. Each prototype was designed to explore how these categories, mediated through sensor technologies, contribute to the perception of personality traits. An evaluation with 14 participants from diverse backgrounds employed questionnaires and interviews to assess the alignment between intended and perceived character traits. The results show that movement and interaction were consistently identified as the most influential cues, while the impact of environmental factors varied across media. Additional influences included narration and the personality of the audience, underscoring the interpretive nature of perception. We conclude that personality expression emerges from the interplay of multimodal cues and context, offering methodological insights and frameworks for designing expressive and emotionally resonant digital characters in trans-media productions.

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Publication Details

Journal
Sensors
Published
2025-11-14
DOI
https://doi.org/10.3390/s25226976
Primary Topic
Human Motion and Animation
Type
article
Field-Weighted Citation Impact
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article

IMAGINE Personalities: Augmenting Digital Character Workflows Using Motion Capture, Wearable Sensors, and Live Coding

Lori Kougioumtzian, Katerina El Raheb, Iannis Zannos, Martin Carlé et al.
Sensors
Human Motion and Animation
article

IMAGINE Personalities: Augmenting Digital Character Workflows Using Motion Capture, Wearable Sensors, and Live Coding

Lori Kougioumtzian, Katerina El Raheb, Iannis Zannos, Martin Carlé, Spyros Vosinakis, Panagiotis Kyriakoulakos, Modestos Stavrakis, Katerina Malisova, Giorgos Nikopoulos, Vilelmini Kalampratsidou, Marina Stergiou, Αναστάσιος Θεοδωρόπουλος, Dimitris Baltas, Anthie Kolokotroni, Alexandros Zarmakoupis
article en

Abstract

This study examines how emerging sensor-based technologies can augment the personality expression of digital characters across multiple media. While digital animation and games have traditionally relied on movement to convey traits, the integration of motion capture, wearable biosensors, and live coding introduces new opportunities for dynamic, embodied character design. Drawing on the MONOLOVE saga, we developed four prototypes across animation, games, interactive performance, and interactive networked environments. Central to our approach is the Wheel of Personality model, a structured taxonomy that organizes expressive parameters into four categories: Character Structure, Motion-Action, Interaction, and Environment. Each prototype was designed to explore how these categories, mediated through sensor technologies, contribute to the perception of personality traits. An evaluation with 14 participants from diverse backgrounds employed questionnaires and interviews to assess the alignment between intended and perceived character traits. The results show that movement and interaction were consistently identified as the most influential cues, while the impact of environmental factors varied across media. Additional influences included narration and the personality of the audience, underscoring the interpretive nature of perception. We conclude that personality expression emerges from the interplay of multimodal cues and context, offering methodological insights and frameworks for designing expressive and emotionally resonant digital characters in trans-media productions.

SensorsVol. 25(22)
University of Peloponnese (GR), Ionian University (GR), University of the Aegean (GR)
Openalex Percentile: Top 56%
Human Motion and Animation
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