Multi‐Agent Learning With Hierarchical Biomechanical Priors for Efficient 3D Human Pose Estimation in Virtual Reality

ABSTRACT In virtual reality (VR) applications, real‐time and robust 3D human pose estimation is paramount to enhance user experience, yet existing methodologies often encounter challenges such as high computational burden, occlusion sensitivity, and inadequate adaptation to complex actions. To mitigate these issues, we propose a novel 3D human pose estimation method based on a multi‐agent hierarchical biomechanical priors architecture. This method achieves efficient heatmap prediction in the local feature space through a parallel agents architecture, while simultaneously integrating a hierarchical loss function and dynamic context modeling. It incorporates virtual avatars' geometric constraints into network training, thereby enhancing pose plausibility and effectively addressing occlusion and intricate actions. Moreover, it substantially improves cross‐frame stability and estimation accuracy in occlusion scenarios through multiview spatiotemporal consistency optimization. Compared to existing methods, the proposed framework provides adaptability to the unique demands of virtual environments with reduced computational cost. We experimentally validate our approach on the widely used Human3.6M and MPI‐INF‐3DHP datasets, and further demonstrate through ablation experiments that the dynamic occlusion compensation module, which fuses multimodal perception with a spatio‐temporal diffusion mechanism, significantly enhances the robustness of pose estimation under occlusion scenarios with virtual costumes.

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Publication Details

Journal
Computer Animation and Virtual Worlds
Published
2025-11-01
DOI
https://doi.org/10.1002/cav.70080
Primary Topic
Human Pose and Action Recognition
Type
article
Field-Weighted Citation Impact
0.00
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article

Multi‐Agent Learning With Hierarchical Biomechanical Priors for Efficient 3D Human Pose Estimation in Virtual Reality

Xingquan Cai, Shanshan He, Yan Hu, Luyao Wang et al.
Computer Animation and Virtual Worlds
Human Pose and Action Recognition
article

Multi‐Agent Learning With Hierarchical Biomechanical Priors for Efficient 3D Human Pose Estimation in Virtual Reality

Xingquan Cai, Shanshan He, Yan Hu, Luyao Wang, Kaijie Qu
article en

Abstract

ABSTRACT In virtual reality (VR) applications, real‐time and robust 3D human pose estimation is paramount to enhance user experience, yet existing methodologies often encounter challenges such as high computational burden, occlusion sensitivity, and inadequate adaptation to complex actions. To mitigate these issues, we propose a novel 3D human pose estimation method based on a multi‐agent hierarchical biomechanical priors architecture. This method achieves efficient heatmap prediction in the local feature space through a parallel agents architecture, while simultaneously integrating a hierarchical loss function and dynamic context modeling. It incorporates virtual avatars' geometric constraints into network training, thereby enhancing pose plausibility and effectively addressing occlusion and intricate actions. Moreover, it substantially improves cross‐frame stability and estimation accuracy in occlusion scenarios through multiview spatiotemporal consistency optimization. Compared to existing methods, the proposed framework provides adaptability to the unique demands of virtual environments with reduced computational cost. We experimentally validate our approach on the widely used Human3.6M and MPI‐INF‐3DHP datasets, and further demonstrate through ablation experiments that the dynamic occlusion compensation module, which fuses multimodal perception with a spatio‐temporal diffusion mechanism, significantly enhances the robustness of pose estimation under occlusion scenarios with virtual costumes.

Computer Animation and Virtual WorldsVol. 36(6)
North China University of Technology (CN)
Openalex Percentile: Top 64%
Human Pose and Action Recognition
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