Christchurch Massacre and Islamophobic Violent Videogames as Performative Artaudian Cruelty

This study contends that the horrendous 2019 Christchurch massacre committed against Muslim worshippers, inside their Masjid, in New Zealand, has been theatricalized as an Artaudian theatre of cruelty with sophisticated theatrical techniques, to produce a violent Aristotelian tragedy, arousing pity and terror. The white-supremacist terrorist who committed the attacks, in addition to being an Islamophobe, is a violent videogames addict. Artistically, this brings attention to the role played by violent videogames in theatricalizing violence, spreading fascist ideologies, such as white-supremacism, and propagating Islamophobia. It also brings attention to the artistic role of the Avant-garde violent theatrical theories, such as Antonin Artaud’s theatre of cruelty, and how they are applied in the design and industry of violent videogames. The study concludes that violent videogames play an axial role in breeding Islamophobic theatricalized terrorism and spreading white supremacism. This owes to the fact that the videogame industry does not only breed violence, but also applies theatrical theories and techniques to celebrate and theatricalize this violence; empowering terrorists into creating theatricalized terror-spectacles, spreading psychological traumas, fears and terrors worldwide.

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Publication Details

Journal
Cairo Studies in English
Published
2025-11-10
DOI
https://doi.org/10.21608/cse.2025.402945.1240
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00
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article

Christchurch Massacre and Islamophobic Violent Videogames as Performative Artaudian Cruelty

Mona Al-Shaikh
Cairo Studies in English
Digital Games and Media
article

Christchurch Massacre and Islamophobic Violent Videogames as Performative Artaudian Cruelty

Mona Al-Shaikh
article en

Abstract

This study contends that the horrendous 2019 Christchurch massacre committed against Muslim worshippers, inside their Masjid, in New Zealand, has been theatricalized as an Artaudian theatre of cruelty with sophisticated theatrical techniques, to produce a violent Aristotelian tragedy, arousing pity and terror. The white-supremacist terrorist who committed the attacks, in addition to being an Islamophobe, is a violent videogames addict. Artistically, this brings attention to the role played by violent videogames in theatricalizing violence, spreading fascist ideologies, such as white-supremacism, and propagating Islamophobia. It also brings attention to the artistic role of the Avant-garde violent theatrical theories, such as Antonin Artaud’s theatre of cruelty, and how they are applied in the design and industry of violent videogames. The study concludes that violent videogames play an axial role in breeding Islamophobic theatricalized terrorism and spreading white supremacism. This owes to the fact that the videogame industry does not only breed violence, but also applies theatrical theories and techniques to celebrate and theatricalize this violence; empowering terrorists into creating theatricalized terror-spectacles, spreading psychological traumas, fears and terrors worldwide.

Cairo Studies in EnglishVol. 0(0)
Cairo University (EG), October University of Modern Sciences and Arts (EG)
Openalex Percentile: Top 55%
Digital Games and Media
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