Extracting Advertising Elements and the Voice of Customers in Online Game Reviews

The growth of electronic word-of-mouth (eWOM) on digital platforms has heightened the need to distinguish authentic user-generated content from covert promotional material. This study proposes an integrated framework combining Natural Language Processing (NLP), machine learning, and Latent Dirichlet Allocation (LDA) to classify sentiment and detect advertising features in online game reviews. Reviews from the Steam platform were analyzed using Support Vector Machine (SVM), Decision Tree, and Naïve Bayes classifiers, with class imbalance addressed through SMOTE and SMOTE–Tomek techniques. The SMOTE-augmented SVM achieved the highest performance, with 98.18% overall accuracy and 97.52% negative sentiment detection. LDA and Quality Function Deployment (QFD) further uncovered latent promotional themes, providing insights into how advertising elements manifest in positive reviews and how negative feedback reflects genuine user concerns. The framework assists platform managers in enhancing eWOM credibility and supports marketers in designing data-driven advertising strategies. By bridging sentiment analysis with covert marketing detection, this research contributes a novel methodological approach for assessing review trustworthiness, improving transparency, and fostering consumer trust in digital information environments.

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Publication Details

Journal
Journal of theoretical and applied electronic commerce research
Published
2025-11-16
DOI
https://doi.org/10.3390/jtaer20040321
Primary Topic
Digital Marketing and Social Media
Type
article
Field-Weighted Citation Impact
0.00

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article

Extracting Advertising Elements and the Voice of Customers in Online Game Reviews

Long‐Sheng Chen, Wu‐Der Jeng, Venkateswarlu Nalluri, Yiyun Wang
Journal of theoretical and applied electronic commerce research
Digital Marketing and Social Media
article

Extracting Advertising Elements and the Voice of Customers in Online Game Reviews

Long‐Sheng Chen, Wu‐Der Jeng, Venkateswarlu Nalluri, Yiyun Wang
article en

Abstract

The growth of electronic word-of-mouth (eWOM) on digital platforms has heightened the need to distinguish authentic user-generated content from covert promotional material. This study proposes an integrated framework combining Natural Language Processing (NLP), machine learning, and Latent Dirichlet Allocation (LDA) to classify sentiment and detect advertising features in online game reviews. Reviews from the Steam platform were analyzed using Support Vector Machine (SVM), Decision Tree, and Naïve Bayes classifiers, with class imbalance addressed through SMOTE and SMOTE–Tomek techniques. The SMOTE-augmented SVM achieved the highest performance, with 98.18% overall accuracy and 97.52% negative sentiment detection. LDA and Quality Function Deployment (QFD) further uncovered latent promotional themes, providing insights into how advertising elements manifest in positive reviews and how negative feedback reflects genuine user concerns. The framework assists platform managers in enhancing eWOM credibility and supports marketers in designing data-driven advertising strategies. By bridging sentiment analysis with covert marketing detection, this research contributes a novel methodological approach for assessing review trustworthiness, improving transparency, and fostering consumer trust in digital information environments.

Journal of theoretical and applied electronic commerce researchVol. 20(4)
National Taipei University of Technology (TW), Chaoyang University of Technology (TW), Minghsin University of Science and Technology (TW), Iwate Prefectural University (JP)
National Science and Technology Council
Openalex Percentile: Top 55%
Digital Marketing and Social Media
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