Effects of Gamification on Performance and Subjective Listening Effort on a Spatial Release From Masking Task

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Publication Details

Journal
Journal of Speech Language and Hearing Research
Published
2025-11-14
DOI
https://doi.org/10.1044/2025_jslhr-24-00794
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.00

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article

Effects of Gamification on Performance and Subjective Listening Effort on a Spatial Release From Masking Task

Aaron R. Seitz, G. Christopher Stecker, E. Sebastian Lelo de Larrea-Mancera, William J. Bologna et al.
Journal of Speech Language and Hearing Research
Virtual Reality Applications and Impacts
article

Effects of Gamification on Performance and Subjective Listening Effort on a Spatial Release From Masking Task

Aaron R. Seitz, G. Christopher Stecker, E. Sebastian Lelo de Larrea-Mancera, William J. Bologna, Frederick J. Gallun, Katie Esser, Katharine P. Buckheit
article en

Abstract

No abstract available for this paper.
Journal of Speech Language and Hearing ResearchVol. 68(12)
Northeastern University (US), Boys Town (US), Oregon Health & Science University (US), Boys Town National Research Hospital (US), Towson University (US)
Towson University, National Institute on Deafness and Other Communication Disorders
Openalex Percentile: Top 64%
Virtual Reality Applications and Impacts
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