Game-based learning in undergraduate medical education: evaluation of an interdisciplinary escape room

Escape room-based teaching resulted in significant knowledge gain. Female gender was associated with higher pre- and post-test knowledge. Students at later stages of their studies had higher pre-test knowledge. The escape room was well perceived by medical students and considered an enjoyable learning environment for medicine-related topics.

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Publication Details

Journal
BMC Medical Education
Published
2025-11-15
DOI
https://doi.org/10.1186/s12909-025-07990-2
Citations
1
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
3.44
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Game-based learning in undergraduate medical education: evaluation of an interdisciplinary escape room

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BMC Medical Education
Educational Games and Gamification
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article

Game-based learning in undergraduate medical education: evaluation of an interdisciplinary escape room

Vera Flasbeck, Daniela Ely, Katja Koelkebeck, Franziska Baessler, Elham Khatamzas, Katharina M. Steiner, Tobias Schuster, Sven Speerforck, Philipp Spitzer, Severin Pinilla, Elisabeth Anzenberger, Ali Zafar, Barbara Mueller, Torben P.P. Hornung, Nina Hardt, Theresa Lichtenstein, Emilia Felter
article en
1 citations

Abstract

Escape room-based teaching resulted in significant knowledge gain. Female gender was associated with higher pre- and post-test knowledge. Students at later stages of their studies had higher pre-test knowledge. The escape room was well perceived by medical students and considered an enjoyable learning environment for medicine-related topics.

BMC Medical EducationVol. 25(1)
Heidelberg University (DE), University Hospital of Bern (CH), University Hospital Heidelberg (DE), Universitätsklinikum Erlangen (DE), Evangelisches Krankenhaus Bielefeld (DE), German Center for Infection Research (DE), Essen University Hospital (DE), University Hospital Leipzig (DE), LWL-Universitätsklinikum Bochum (DE), University Hospital Cologne (DE), University of Duisburg-Essen (DE), Leipzig University (DE)
Openalex Percentile: Top 6%
Educational Games and Gamification
3.44
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