Comparative Analysis of Urban and Metropolis Games: A Typology and Evaluation Framework for Participatory and Educational City-Making

Contemporary cities and metropolises, as complex spatial and social structures, require innovative tools for promotion, education, and the identification of development potential. The search for such tools prompted the authors to conduct the research. This article attempts to assess the effectiveness of urban and metropolitan games as tools of territorial marketing and as means of supporting spatial education and social participation. The research is based on the analysis of 42 games with urban and metropolitan themes, selected according to defined criteria. Both qualitative and quantitative research methods were applied, including documentation analysis, comparative analysis techniques, statistical methods, case studies, and coding of games across seven parameters (dimensions), using five descriptors (coded 1–5) per parameter. The research results indicate a high diversity among the analyzed games in terms of structure, function, and application. The proposed typology of games allowed for an in-depth, systematic comparison. The identification of five typological clusters allowed for an assessment of the advantages and limitations of individual game forms. This provided data on the suitability of individual game types for various purposes, including their application in territorial marketing and urban education. The findings confirm that urban and metropolitan games can play a significant role in building spatial awareness, supporting planning processes, and promoting urban areas. They represent an innovative tool supporting the sustainable development of cities and metropolises, particularly in the areas of resident engagement in decision-making processes, collaboration between authorities, residents, and non-governmental organizations, planning with consideration for future generations, as well as fostering—even among the younger generation—a sense of shared responsibility for urban space and the decisions undertaken.

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Publication Details

Journal
Sustainability
Published
2025-11-13
DOI
https://doi.org/10.3390/su172210173
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Comparative Analysis of Urban and Metropolis Games: A Typology and Evaluation Framework for Participatory and Educational City-Making

Adam Gil, Katarzyna Mazur, Tomasz Bradecki, Jacek Nowak et al.
Sustainability
Educational Games and Gamification
article

Comparative Analysis of Urban and Metropolis Games: A Typology and Evaluation Framework for Participatory and Educational City-Making

Adam Gil, Katarzyna Mazur, Tomasz Bradecki, Jacek Nowak, Karolina Dębczak, Paulina Siudyka
article en

Abstract

Contemporary cities and metropolises, as complex spatial and social structures, require innovative tools for promotion, education, and the identification of development potential. The search for such tools prompted the authors to conduct the research. This article attempts to assess the effectiveness of urban and metropolitan games as tools of territorial marketing and as means of supporting spatial education and social participation. The research is based on the analysis of 42 games with urban and metropolitan themes, selected according to defined criteria. Both qualitative and quantitative research methods were applied, including documentation analysis, comparative analysis techniques, statistical methods, case studies, and coding of games across seven parameters (dimensions), using five descriptors (coded 1–5) per parameter. The research results indicate a high diversity among the analyzed games in terms of structure, function, and application. The proposed typology of games allowed for an in-depth, systematic comparison. The identification of five typological clusters allowed for an assessment of the advantages and limitations of individual game forms. This provided data on the suitability of individual game types for various purposes, including their application in territorial marketing and urban education. The findings confirm that urban and metropolitan games can play a significant role in building spatial awareness, supporting planning processes, and promoting urban areas. They represent an innovative tool supporting the sustainable development of cities and metropolises, particularly in the areas of resident engagement in decision-making processes, collaboration between authorities, residents, and non-governmental organizations, planning with consideration for future generations, as well as fostering—even among the younger generation—a sense of shared responsibility for urban space and the decisions undertaken.

SustainabilityVol. 17(22)
Silesian University of Technology (PL)
Openalex Percentile: Top 62%
Educational Games and Gamification
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