Stereo-GS: Online 3D Gaussian Splatting Mapping Using Stereo Depth Estimation
We present Stereo-GS, a real-time system for online 3D Gaussian Splatting (3DGS) that reconstructs photorealistic 3D scenes from streaming stereo pairs. Unlike prior offline 3DGS methods that require dense multi-view input or precomputed depth, Stereo-GS estimates metrically accurate depth maps directly from rectified stereo geometry, enabling progressive, globally consistent reconstruction. The frontend combines a stereo implementation of DROID-SLAM for robust tracking and keyframe selection with FoundationStereo, a generalizable stereo network that needs no scene-specific fine-tuning. A two-stage filtering pipeline improves depth reliability by removing outliers using a variance-based refinement filter followed by a multi-view consistency check. In the backend, we selectively initialize new Gaussians in under-represented regions flagged by low PSNR during rendering and continuously optimize them via differentiable rendering. To maintain global coherence with minimal overhead, we apply a lightweight rigid alignment after periodic bundle adjustment. On EuRoC and TartanAir, Stereo-GS attains state-of-the-art performance, improving average PSNR by 0.22 dB and 2.45 dB over the best baseline, respectively. Together with superior visual quality, these results show that Stereo-GS delivers high-fidelity, geometrically accurate 3D reconstructions suitable for real-time robotics, navigation, and immersive AR/VR applications.
Authors
- Soohwan Song (ORCID: https://orcid.org/0000-0003-2145-1161)
- Byeonggwon Lee (ORCID: https://orcid.org/0009-0006-7065-4263)
- Seok-hee Lee (ORCID: https://orcid.org/0009-0009-9019-5051)
- Jun‐Kyu Park (ORCID: https://orcid.org/0000-0002-1587-5673)
Institutions
- Dongguk University (KR)
Publication Details
- Journal
- Electronics
- Published
- 2025-11-14
- DOI
- https://doi.org/10.3390/electronics14224436
- Primary Topic
- Advanced Vision and Imaging
- Type
- article
- Field-Weighted Citation Impact
- 0.00