EFFICACY OF IMMERSIVE VIRTUAL REALITY AND SAWBONES IN TEACHING FEMORAL INTRAMEDULLARY NAILING: A RANDOMIZED CONTROLLED TRIAL

The shift towards a competency based paradigm in surgical education has increased the necessity for surgical skills acquisition in trainees. Various modalities have been used to meet the demand for technical skills development, with bone models and cadavers being the traditional resources employed. Though these are well established modalities, they are limited to use at a specific location and time and employ single use products. The recent development of surgical simulation using virtual reality technology provides a novel approach to technical skills development in surgical trainees. In contrast to traditional methods, VR provides a multi-use, on-demand, resource for skills acquisition. However, despite the enthusiasm for VR based surgical skills training, it is unclear whether there is benefit compared to traditional modalities. Accordingly, this study aimed to compare the efficacy of an immersive virtual reality training program (VR) to traditional Sawbones model training (SB) in the performance of femoral intramedullary nailing (IMN). Ten first-year orthopaedic surgery residents from a single institution were evenly randomized to VR and SB training in their first month of residency. The VR training group received VR headsets one week prior to assessment and were allowed to complete a femoral IMN module as many times as they desired, completing this at least once during a supervised session. Participants in the SB group were trained using Sawbones models with instructor guidance, inserting a femoral IMN once each. Following these interventions, all participants were assessed on their ability to insert a starting guidewire for a femoral IMN on cadavers under fluoroscopic guidance. Demographics, prior experiences, and skill-related parameters were compared between the groups. Pre-existing characteristics and confidence levels in femoral IMN performance were collected. Skill acquisition was evaluated through various metrics, including the number of attempts to reach the start point, imaging metrics, Objective Structured Assessment of Technical Skills (OSATS) for femoral IMN insertion, and quality of final starting wire position. Additionally, post-intervention perceived scoring and participant feedback on training modalities were analyzed. Demographic analysis revealed no significant differences in baseline characteristics, prior experience, and confidence in performance of femoral IMN. The number of attempts and images taken, radiation exposure, and time to start point did not differ between groups (see Table 1). Similarly, no differences in overall and subdomain performance by OSATS were demonstrated (see Table 2). The final radiographic guidewire positions were deemed acceptable for three of the five participants in each group when assessed by three blinded orthopedic surgeons. Post-intervention participant feedback with grading on a Likert Scale demonstrated significantly higher satisfaction in learning (3.8±0.4 vs 4.8±0.4, p=0.01), ease of use (2.8±1.3 vs 4.6±0.5, p=0.02), and global rating (3.2±1.1 vs 4.8±0.4, p=0.02) for SB compared to VR. VR and SB exhibited similar efficacy in training first year orthopedic surgery residents femoral IMN insertion. These findings outline the comparative effectiveness of these educational modalities, highlighting the importance of participant perception and feedback in these teaching methodologies. For any figures or tables, please contact the authors directly.

Authors

Publication Details

Journal
Orthopaedic Proceedings
Published
2025-11-14
DOI
https://doi.org/10.1302/1358-992x.2025.13.029
Primary Topic
Surgical Simulation and Training
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article
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article

EFFICACY OF IMMERSIVE VIRTUAL REALITY AND SAWBONES IN TEACHING FEMORAL INTRAMEDULLARY NAILING: A RANDOMIZED CONTROLLED TRIAL

Matthew J. Raleigh, J. Larouche, Peter C. Ferguson, Johnathan R. Lex et al.
Orthopaedic Proceedings
Surgical Simulation and Training
article

EFFICACY OF IMMERSIVE VIRTUAL REALITY AND SAWBONES IN TEACHING FEMORAL INTRAMEDULLARY NAILING: A RANDOMIZED CONTROLLED TRIAL

Matthew J. Raleigh, J. Larouche, Peter C. Ferguson, Johnathan R. Lex, Thorsten Hauer, Robert Koucheki, Aaron Nauth, Jesse Wolfstadt
article en

Abstract

The shift towards a competency based paradigm in surgical education has increased the necessity for surgical skills acquisition in trainees. Various modalities have been used to meet the demand for technical skills development, with bone models and cadavers being the traditional resources employed. Though these are well established modalities, they are limited to use at a specific location and time and employ single use products. The recent development of surgical simulation using virtual reality technology provides a novel approach to technical skills development in surgical trainees. In contrast to traditional methods, VR provides a multi-use, on-demand, resource for skills acquisition. However, despite the enthusiasm for VR based surgical skills training, it is unclear whether there is benefit compared to traditional modalities. Accordingly, this study aimed to compare the efficacy of an immersive virtual reality training program (VR) to traditional Sawbones model training (SB) in the performance of femoral intramedullary nailing (IMN). Ten first-year orthopaedic surgery residents from a single institution were evenly randomized to VR and SB training in their first month of residency. The VR training group received VR headsets one week prior to assessment and were allowed to complete a femoral IMN module as many times as they desired, completing this at least once during a supervised session. Participants in the SB group were trained using Sawbones models with instructor guidance, inserting a femoral IMN once each. Following these interventions, all participants were assessed on their ability to insert a starting guidewire for a femoral IMN on cadavers under fluoroscopic guidance. Demographics, prior experiences, and skill-related parameters were compared between the groups. Pre-existing characteristics and confidence levels in femoral IMN performance were collected. Skill acquisition was evaluated through various metrics, including the number of attempts to reach the start point, imaging metrics, Objective Structured Assessment of Technical Skills (OSATS) for femoral IMN insertion, and quality of final starting wire position. Additionally, post-intervention perceived scoring and participant feedback on training modalities were analyzed. Demographic analysis revealed no significant differences in baseline characteristics, prior experience, and confidence in performance of femoral IMN. The number of attempts and images taken, radiation exposure, and time to start point did not differ between groups (see Table 1). Similarly, no differences in overall and subdomain performance by OSATS were demonstrated (see Table 2). The final radiographic guidewire positions were deemed acceptable for three of the five participants in each group when assessed by three blinded orthopedic surgeons. Post-intervention participant feedback with grading on a Likert Scale demonstrated significantly higher satisfaction in learning (3.8±0.4 vs 4.8±0.4, p=0.01), ease of use (2.8±1.3 vs 4.6±0.5, p=0.02), and global rating (3.2±1.1 vs 4.8±0.4, p=0.02) for SB compared to VR. VR and SB exhibited similar efficacy in training first year orthopedic surgery residents femoral IMN insertion. These findings outline the comparative effectiveness of these educational modalities, highlighting the importance of participant perception and feedback in these teaching methodologies. For any figures or tables, please contact the authors directly.

Orthopaedic ProceedingsVol. 107-B(SUPP_13)
Openalex Percentile: Top 47%
Surgical Simulation and Training
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