Gaussian On-the-Fly Splatting: A Progressive Framework for Robust Near Real-Time 3DGS Optimization

3D Gaussian Splatting (3DGS) achieves high-fidelity rendering with real-time performance, but existing methods rely on offline training after full Structure-from-Motion (SfM) processing. In contrast, this work introduces Gaussian on-the-fly Splatting (abbreviated as On-the-Fly GS), a progressive framework enabling near real-time 3DGS optimization during image capture. As each image arrives, its pose and sparse points are updated via on-the-fly SfM [1], and newly optimized Gaussians are immediately integrated into the already existed 3DGS field. To achieve this, we propose a progressive Local & Semi-Global optimization to prioritize the new image and its neighbors by their corresponding overlapping relationship, allowing the new image and its overlapping images to get more training. To further stabilize training across previous and new images, an adaptive learning rate schedule balances the iterations and the learning rate. Extensive experiments on multiple benchmarks show that our On-the-Fly GS reduces training time significantly, optimizing each new image in seconds with minimal rendering loss, offering one of the first practical steps toward rapid, progressive 3DGS reconstruction. Code is now available at <uri xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">https://github.com/xywjohn/GS_On-The-Fly</uri>

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Publication Details

Journal
IEEE Robotics and Automation Letters
Published
2025-11-14
DOI
https://doi.org/10.1109/lra.2025.3632729
Primary Topic
Advanced Vision and Imaging
Type
article
Field-Weighted Citation Impact
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article

Gaussian On-the-Fly Splatting: A Progressive Framework for Robust Near Real-Time 3DGS Optimization

Xin Wang, Tengfei Wang, Hao Cheng, Yifei Yu et al.
IEEE Robotics and Automation Letters
Advanced Vision and Imaging
article

Gaussian On-the-Fly Splatting: A Progressive Framework for Robust Near Real-Time 3DGS Optimization

Xin Wang, Tengfei Wang, Hao Cheng, Yifei Yu, Yiwei Xu, Zhi-Xiang Zhan, Weiqun Gan
article en

Abstract

3D Gaussian Splatting (3DGS) achieves high-fidelity rendering with real-time performance, but existing methods rely on offline training after full Structure-from-Motion (SfM) processing. In contrast, this work introduces Gaussian on-the-fly Splatting (abbreviated as On-the-Fly GS), a progressive framework enabling near real-time 3DGS optimization during image capture. As each image arrives, its pose and sparse points are updated via on-the-fly SfM [1], and newly optimized Gaussians are immediately integrated into the already existed 3DGS field. To achieve this, we propose a progressive Local & Semi-Global optimization to prioritize the new image and its neighbors by their corresponding overlapping relationship, allowing the new image and its overlapping images to get more training. To further stabilize training across previous and new images, an adaptive learning rate schedule balances the iterations and the learning rate. Extensive experiments on multiple benchmarks show that our On-the-Fly GS reduces training time significantly, optimizing each new image in seconds with minimal rendering loss, offering one of the first practical steps toward rapid, progressive 3DGS reconstruction. Code is now available at <uri xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">https://github.com/xywjohn/GS_On-The-Fly</uri>

IEEE Robotics and Automation LettersVol. 11(1)
Wuhan University (CN), University of Twente (NL)
Openalex Percentile: Top 65%
Advanced Vision and Imaging
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