Mine Craft: New Design Histories of Mining

Abstract This project seeks to remedy the under-analysis of labor in histories of design by presenting a multidisciplinary genealogy of mining grounded in materialist design history. Labor practices intersect media and material, necessitating a historical framework that situates designed artifacts, systems, and spaces within a broader network of interrelated labor processes. The materials, processes, and geopolitics of resource extraction blur conventional boundaries between physical and virtual labor. Emerging from a larger project on how new design histories of mining might both challenge and inform contemporary discourses of ethical design practice, this article offers three case studies: cobalt mining, Minecraft gameplay, and cryptomining. The three are infrastructurally linked, as cobalt is a key component of the lithium-ion batteries that power contemporary computing. This linkage allows us to situate labor at the intersection of geological resource extraction, computational power, and design. All three case studies underscore the tension between representations of mining labor as autonomous and material practices of mining as wage labor. We propose that analyzing the relations between materials and labor, inclusive of but also beyond digital infrastructures, is a historical and practical problem for design.

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Publication Details

Journal
Journal of Design History
Published
2025-06-06
DOI
https://doi.org/10.1093/jdh/epaf017
Primary Topic
Crafts, Textile, and Design
Type
article
Field-Weighted Citation Impact
0.00
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article

Mine Craft: New Design Histories of Mining

Z. D. Wang, Arden Stern, Hongmin Li, Arianna Cano et al.
Journal of Design History
Crafts, Textile, and Design
article

Mine Craft: New Design Histories of Mining

Z. D. Wang, Arden Stern, Hongmin Li, Arianna Cano, Ellen Huang
article en

Abstract

Abstract This project seeks to remedy the under-analysis of labor in histories of design by presenting a multidisciplinary genealogy of mining grounded in materialist design history. Labor practices intersect media and material, necessitating a historical framework that situates designed artifacts, systems, and spaces within a broader network of interrelated labor processes. The materials, processes, and geopolitics of resource extraction blur conventional boundaries between physical and virtual labor. Emerging from a larger project on how new design histories of mining might both challenge and inform contemporary discourses of ethical design practice, this article offers three case studies: cobalt mining, Minecraft gameplay, and cryptomining. The three are infrastructurally linked, as cobalt is a key component of the lithium-ion batteries that power contemporary computing. This linkage allows us to situate labor at the intersection of geological resource extraction, computational power, and design. All three case studies underscore the tension between representations of mining labor as autonomous and material practices of mining as wage labor. We propose that analyzing the relations between materials and labor, inclusive of but also beyond digital infrastructures, is a historical and practical problem for design.

Journal of Design History
ArtCenter College of Design (US), American Anthropological Association (US)
Openalex Percentile: Top 68%
Crafts, Textile, and Design
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Mine Craft: New Design Histories of Mining — Z. D. Wang, Arden Stern, et al. · Journal of Design History (2025) | TGRS Research Map | TGRS