MobileMuseum: Smart, Portable, and Borrowable Museum Displays to Explore Interaction Patterns and Public Engagement

We explore how smart, portable, tangible, and borrowable museum displays can be used to expand museum outreach, and provide tools for measuring user engagement. Our prototype, MobileMuseum, is a portable museum display on wheels, housing digitally-fabricated replicas of artifacts from a national science and technology museum. To track interactions without cameras, we embedded photo and magnetic door sensors and RFID tags and antenna. Our deployment study was carried out for 2 months and included 4 different locations (2 recreational and 2 educational). Data collected from 6 sensors, 261 hours of field observations, 17 filled questionnaires, and 14 interviews helped us understand interaction patterns. Qualitative and quantitative findings revealed that self-monitored interactions encouraged deeper open-ended exploration. Social sharing increased among people in groups while lower foot traffic increased engagement duration. We present generalizable opportunities for self-monitored Interfaces that lends themselves to social circulation, ‘honeybee-effect’, ‘order effect’, and ‘leftovers’ from users.

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Publication Details

Journal
Proceedings of the ACM on Human-Computer Interaction
Published
2025-11-13
DOI
https://doi.org/10.1145/3773073
Primary Topic
Interactive and Immersive Displays
Type
article
Field-Weighted Citation Impact
0.00
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article

MobileMuseum: Smart, Portable, and Borrowable Museum Displays to Explore Interaction Patterns and Public Engagement

Lee Jones, Tom Everrett, Alaa Nousir, Sara Nabil et al.
Proceedings of the ACM on Human-Computer Interaction
Interactive and Immersive Displays
article

MobileMuseum: Smart, Portable, and Borrowable Museum Displays to Explore Interaction Patterns and Public Engagement

Lee Jones, Tom Everrett, Alaa Nousir, Sara Nabil, Fan-Cheng Lin
article en

Abstract

We explore how smart, portable, tangible, and borrowable museum displays can be used to expand museum outreach, and provide tools for measuring user engagement. Our prototype, MobileMuseum, is a portable museum display on wheels, housing digitally-fabricated replicas of artifacts from a national science and technology museum. To track interactions without cameras, we embedded photo and magnetic door sensors and RFID tags and antenna. Our deployment study was carried out for 2 months and included 4 different locations (2 recreational and 2 educational). Data collected from 6 sensors, 261 hours of field observations, 17 filled questionnaires, and 14 interviews helped us understand interaction patterns. Qualitative and quantitative findings revealed that self-monitored interactions encouraged deeper open-ended exploration. Social sharing increased among people in groups while lower foot traffic increased engagement duration. We present generalizable opportunities for self-monitored Interfaces that lends themselves to social circulation, ‘honeybee-effect’, ‘order effect’, and ‘leftovers’ from users.

Proceedings of the ACM on Human-Computer InteractionVol. 9(8)
Queen's University (CA), Canadian Council of Professional Engineers (CA)
Openalex Percentile: Top 65%
Interactive and Immersive Displays
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MobileMuseum: Smart, Portable, and Borrowable Museum Displays to Explore Interaction Patterns and Public Engagement — Lee Jones, Tom Everrett, et al. · Proceedings of the ACM on Human-Computer Interaction (2025) | TGRS Research Map | TGRS