Investigating Design Considerations for Supporting Remote Teaching and Learning of Physical Drawing

Teaching and learning physical drawing remotely pose user-experience challenges. In an online physical drawing course, instructors must interact with students through a camera for demonstrations, supervision, communication, and annotations in real-time. However, these activities are not well supported by commonly used video conferencing services. We conduct a qualitative study with seven instructors and five students to understand their practices and challenges in teaching and learning of physical drawing in a remote setting. Our study identifies four design considerations that a system supporting remote teaching and learning of physical drawing should take into account. We then demonstrate the technical feasibility of these design considerations by building a working prototype called SharedCanvas. We also validate our design considerations through a user study with SharedCanvas, revealing how they better supported interactions between instructors and students. We conclude by discussing our work in light of related studies on online drawing education and present future research opportunities to improve remote teaching of drawing.

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Publication Details

Journal
Proceedings of the ACM on Human-Computer Interaction
Published
2025-11-13
DOI
https://doi.org/10.1145/3773062
Primary Topic
Interactive and Immersive Displays
Type
article
Field-Weighted Citation Impact
0.00
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article

Investigating Design Considerations for Supporting Remote Teaching and Learning of Physical Drawing

Simo Johannes Hosio, Koji Yatani, Minghui Chen
Proceedings of the ACM on Human-Computer Interaction
Interactive and Immersive Displays
article

Investigating Design Considerations for Supporting Remote Teaching and Learning of Physical Drawing

Simo Johannes Hosio, Koji Yatani, Minghui Chen
article en

Abstract

Teaching and learning physical drawing remotely pose user-experience challenges. In an online physical drawing course, instructors must interact with students through a camera for demonstrations, supervision, communication, and annotations in real-time. However, these activities are not well supported by commonly used video conferencing services. We conduct a qualitative study with seven instructors and five students to understand their practices and challenges in teaching and learning of physical drawing in a remote setting. Our study identifies four design considerations that a system supporting remote teaching and learning of physical drawing should take into account. We then demonstrate the technical feasibility of these design considerations by building a working prototype called SharedCanvas. We also validate our design considerations through a user study with SharedCanvas, revealing how they better supported interactions between instructors and students. We conclude by discussing our work in light of related studies on online drawing education and present future research opportunities to improve remote teaching of drawing.

Proceedings of the ACM on Human-Computer InteractionVol. 9(8)
The University of Tokyo (JP), University of Oulu (FI)
Openalex Percentile: Top 65%
Interactive and Immersive Displays
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Investigating Design Considerations for Supporting Remote Teaching and Learning of Physical Drawing — Simo Johannes Hosio, Koji Yatani, et al. · Proceedings of the ACM on Human-Computer Interaction (2025) | TGRS Research Map | TGRS