Birds of a Feather Augment Together: Exploring Sonic Links Between Real and Virtual Worlds in Audio Augmented Reality

Augmented reality (AR) applications present virtual elements that are connected to the real world. While these may be aware of a user's geographical or visual context, the real sounds in a user's environment are rarely used in the AR experience. We investigate audio augmented reality (AAR) with sound as the primary output. We present the first evaluation of sonic linking, where an AAR application uses real sounds (bird calls and car engines) in a user's surroundings to drive the interaction. We developed two AAR applications to investigate how to design and use such links: a game where entities are spawned based on real-world sounds and a music player with sound-reactive filtering and volume adjustment. Design variations are compared to cover different AAR scenarios, types of sonic link, and existing unlinked equivalents. The results show that sonic linking can create a more augmented, engaging AAR experience, and may alter a user's relationship with their real-world surroundings, enabling new types of augmented reality applications.

Authors

Institutions

Publication Details

Published
2025-10-08
DOI
https://doi.org/10.1109/ismar67309.2025.00153
Primary Topic
Tactile and Sensory Interactions
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Birds of a Feather Augment Together: Exploring Sonic Links Between Real and Virtual Worlds in Audio Augmented Reality

Stephen Brewster, J. C. Bhattacharyya, Alessandro Vinciarelli
Tactile and Sensory Interactions
article

Birds of a Feather Augment Together: Exploring Sonic Links Between Real and Virtual Worlds in Audio Augmented Reality

Stephen Brewster, J. C. Bhattacharyya, Alessandro Vinciarelli
article en

Abstract

Augmented reality (AR) applications present virtual elements that are connected to the real world. While these may be aware of a user's geographical or visual context, the real sounds in a user's environment are rarely used in the AR experience. We investigate audio augmented reality (AAR) with sound as the primary output. We present the first evaluation of sonic linking, where an AAR application uses real sounds (bird calls and car engines) in a user's surroundings to drive the interaction. We developed two AAR applications to investigate how to design and use such links: a game where entities are spawned based on real-world sounds and a music player with sound-reactive filtering and volume adjustment. Design variations are compared to cover different AAR scenarios, types of sonic link, and existing unlinked equivalents. The results show that sonic linking can create a more augmented, engaging AAR experience, and may alter a user's relationship with their real-world surroundings, enabling new types of augmented reality applications.

University of Glasgow (GB)
Openalex Percentile: Top 66%
Tactile and Sensory Interactions
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Birds of a Feather Augment Together: Exploring Sonic Links Between Real and Virtual Worlds in Audio Augmented Reality — Stephen Brewster, J. C. Bhattacharyya, et al. · (2025) | TGRS Research Map | TGRS