HeadDepth: Gaze Raycasting with Head Pitch for Depth Control

Gaze is fast and intuitive for raycasting, but lacks a way to control depth for input in 3D. We propose HeadDepth to augment gaze with vertical head rotation (pitch) to control depth along the line of sight, and investigate three pitch-to-depth mappings: Relative maps pitch velocity to changes in depth; EdgeGain adds dynamic gain dependent at eccentric gaze angles; and PingPong provides an absolute back-and-forth mapping that repeats at different pitch angles. HeadDepth is not as fast as controller-based RayCursor but has the advantage of being hands-free. In a user study, all three variants proved effective for 3D positioning; PingPong required least effort and EdgeGain was least affected by differences in tasks. Eye-head coordination and task had a significant effect, as head movements in support of gaze can affect depth control synergistically or antagonistically. Our results have significance beyond HeadDepth as they generalize to any interaction where head rotational input concurs with gaze fixation on visual feedback. Interaction designs may benefit from dynamic adjustment to eye-in-head angle to prevent discomfort and maintain objects within the user's field of view.

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Publication Details

Published
2025-10-08
DOI
https://doi.org/10.1109/ismar67309.2025.00048
Primary Topic
Gaze Tracking and Assistive Technology
Type
article
Field-Weighted Citation Impact
0.00

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article

HeadDepth: Gaze Raycasting with Head Pitch for Depth Control

Yasmeen Abdrabou, Florian Weidner, Hans Gellersen, Haopeng Wang et al.
Gaze Tracking and Assistive Technology
article

HeadDepth: Gaze Raycasting with Head Pitch for Depth Control

Yasmeen Abdrabou, Florian Weidner, Hans Gellersen, Haopeng Wang, Ken Pfeuffer
article en

Abstract

Gaze is fast and intuitive for raycasting, but lacks a way to control depth for input in 3D. We propose HeadDepth to augment gaze with vertical head rotation (pitch) to control depth along the line of sight, and investigate three pitch-to-depth mappings: Relative maps pitch velocity to changes in depth; EdgeGain adds dynamic gain dependent at eccentric gaze angles; and PingPong provides an absolute back-and-forth mapping that repeats at different pitch angles. HeadDepth is not as fast as controller-based RayCursor but has the advantage of being hands-free. In a user study, all three variants proved effective for 3D positioning; PingPong required least effort and EdgeGain was least affected by differences in tasks. Eye-head coordination and task had a significant effect, as head movements in support of gaze can affect depth control synergistically or antagonistically. Our results have significance beyond HeadDepth as they generalize to any interaction where head rotational input concurs with gaze fixation on visual feedback. Interaction designs may benefit from dynamic adjustment to eye-in-head angle to prevent discomfort and maintain objects within the user's field of view.

Aarhus University (DK), Lancaster University (GB), University of Glasgow (GB)
European Commission
Openalex Percentile: Top 65%
Gaze Tracking and Assistive Technology
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