Why Slow Feels Fast and Fast Feels Slow: Evaluating and Predicting Speed Misperception

Human perception of speed is largely driven by visual cues. However, our subjective estimations of speed are influenced by several factors that can lead to deceptive cues and speed misperception. While some prior studies have explored individual effects on speed perception, such as contrast, spatial frequency, and temporal frequency, their combined influence remains underexamined, particularly in immersive VR environments. In this work, we systematically investigate the influence and interplay of four visual factors—contrast, spatial frequency, temporal frequency, and eccentricity—on human perception of speed. To this end, we conduct a psychophysical study measuring subjective speed judgments across controlled stimuli and reveal significant perceptual biases induced by these factors. Based on our collected data, we learn a model to predict the underestimation or overestimation of perceived speed from visual scene properties. We apply and validate our findings in three immersive environments and demonstrate their influence on common VR scenarios. Finally, we discuss how understanding the factors that shape speed perception can drive the design of perceptually aligned virtual environments, with potential future applications such as correcting speed misperception and conceivably mitigating visual-vestibular conflicts by modulating perceived speed.

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Published
2025-10-08
DOI
https://doi.org/10.1109/ismar67309.2025.00114
Primary Topic
Visual perception and processing mechanisms
Type
article
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article

Why Slow Feels Fast and Fast Feels Slow: Evaluating and Predicting Speed Misperception

Karol Myszkowski, David Navarro, Ana Serrano, Zihao Zou et al.
Visual perception and processing mechanisms
article

Why Slow Feels Fast and Fast Feels Slow: Evaluating and Predicting Speed Misperception

Karol Myszkowski, David Navarro, Ana Serrano, Zihao Zou, Praneeth Chakravarthula, Colin Groth, Qi Sun, Xi Peng, Yan Zhu
article en

Abstract

Human perception of speed is largely driven by visual cues. However, our subjective estimations of speed are influenced by several factors that can lead to deceptive cues and speed misperception. While some prior studies have explored individual effects on speed perception, such as contrast, spatial frequency, and temporal frequency, their combined influence remains underexamined, particularly in immersive VR environments. In this work, we systematically investigate the influence and interplay of four visual factors—contrast, spatial frequency, temporal frequency, and eccentricity—on human perception of speed. To this end, we conduct a psychophysical study measuring subjective speed judgments across controlled stimuli and reveal significant perceptual biases induced by these factors. Based on our collected data, we learn a model to predict the underestimation or overestimation of perceived speed from visual scene properties. We apply and validate our findings in three immersive environments and demonstrate their influence on common VR scenarios. Finally, we discuss how understanding the factors that shape speed perception can drive the design of perceptually aligned virtual environments, with potential future applications such as correcting speed misperception and conceivably mitigating visual-vestibular conflicts by modulating perceived speed.

University of North Carolina at Chapel Hill (US), University of North Carolina Health Care (US), Universidad de Zaragoza (ES), Max Planck Institute for Informatics (DE), New York University (US)
Openalex Percentile: Top 66%
Visual perception and processing mechanisms
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