Body as battlefield: rethinking avatarhood in real-time strategy games

Can video game players embody the game world without embodying a concrete, bodily-shaped avatar? By exploring the players’ embodied experiences in real-time strategy games where no concrete avatar is present, we argue that the answer is yes. Specifically, we argue that the players can embody a game world consisting of various controlled game items by incorporating game mechanics with their bodily actions. Such an embodiment enables skilled players to develop a nuanced perception of possible actions within the game and to react more effectively than novices in a given situation. Focusing on Age of Empires 2, we analyze three key skills —micro-management, quick-walling, and map reading— that differentiate experts’ game performance from novices’, showing that the difference in their performance rests on the difference in their embodiment of the game rather than the difference in their reflective knowledge. Ultimately, the findings suggest that players’ capacity to perceive and execute actions is fundamentally shaped by their embodied experiences within the game’s context.

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Institutions

Publication Details

Journal
Phenomenology and the Cognitive Sciences
Published
2025-11-13
DOI
https://doi.org/10.1007/s11097-025-10121-3
Citations
1
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
4.20

Funders

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article

Body as battlefield: rethinking avatarhood in real-time strategy games

Giovanni Rolla, Cass Edwards, Yen‐Tung Lee
1 citations
Phenomenology and the Cognitive Sciences
Digital Games and Media
4.20
article

Body as battlefield: rethinking avatarhood in real-time strategy games

Giovanni Rolla, Cass Edwards, Yen‐Tung Lee
article en
1 citations

Abstract

Can video game players embody the game world without embodying a concrete, bodily-shaped avatar? By exploring the players’ embodied experiences in real-time strategy games where no concrete avatar is present, we argue that the answer is yes. Specifically, we argue that the players can embody a game world consisting of various controlled game items by incorporating game mechanics with their bodily actions. Such an embodiment enables skilled players to develop a nuanced perception of possible actions within the game and to react more effectively than novices in a given situation. Focusing on Age of Empires 2, we analyze three key skills —micro-management, quick-walling, and map reading— that differentiate experts’ game performance from novices’, showing that the difference in their performance rests on the difference in their embodiment of the game rather than the difference in their reflective knowledge. Ultimately, the findings suggest that players’ capacity to perceive and execute actions is fundamentally shaped by their embodied experiences within the game’s context.

Phenomenology and the Cognitive Sciences
Universidade Federal da Bahia (BR), The University of Western Australia (AU), Institute of European and American Studies, Academia Sinica (TW)
National Taiwan University, Soochow University
Openalex Percentile: Top 5%
Digital Games and Media
4.20
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