Real-Time Robotic System for Interactive Tic-Tac-Toe Using Computer Vision
This paper presents the design and implementation of an XY plotter system for playing Tic-Tac-Toe against a human opponent. The mechatronic system utilizes stepper motors controlled via a microcontroller and a CNC module, enabling precise bidirectional movement. A vision-based algorithm detects user moves and processes game logic through a Minimax strategy for optimal decision-making. The study highlights the integration of robotics and human–computer interaction, demonstrating potential applications in automation, education, and interactive entertainment. Experimental results validate the system’s accuracy and efficiency in real-time gameplay scenarios. Additionally, the work emphasizes the reliability and predictability of a mathematics-based approach—embodied by the deterministic Minimax algorithm—over AI-driven methods, which may involve uncertainties or probabilistic failure. This highlights the advantage of using well-defined algorithmic logic for tasks requiring consistent performance and outcome guarantees.
Authors
- Gigel Măceșanu (ORCID: https://orcid.org/0000-0002-9906-501X)
- Bogdan Trăsnea (ORCID: https://orcid.org/0000-0001-6169-1181)
- Tiberiu Cocias (ORCID: https://orcid.org/0000-0003-4311-0018)
- Mihnea Dimitrie Doloiu (ORCID: https://orcid.org/0009-0005-8020-156X)
- Ilie Indreica (ORCID: https://orcid.org/0009-0000-7447-5904)
- Ioan-Alexandru Spulber (ORCID: https://orcid.org/0009-0009-5073-732X)
Institutions
- Transylvania University of Brașov (RO)
Publication Details
- Published
- 2025-11-11
- DOI
- https://doi.org/10.3390/engproc2025113052
- Citations
- 1
- Primary Topic
- Robot Manipulation and Learning
- Type
- article
- Field-Weighted Citation Impact
- 1.21