Investigating the effectiveness and typology of teachers’ interactional feedback in supporting digital game-based language learning

This mixed-method experimental study investigates the effectiveness and typology of interactional feedback in supporting digital game-based language learning, focusing on two groups of primary language teachers. The experimental group employed interactional feedback within digital game-based language learning, while the comparison group used interactional feedback in traditional teaching methods. Results showed that the experimental group experienced statistically significant improvements in interactional feedback across three assessment points, whereas the comparison group showed no significant changes. The teachers in the experimental group employed a range of interactional feedback strategies, with notable improvements in clarification requests, recasts, and metalinguistic cues. Conversely, the comparison group primarily relied on repetition and direct correction, showing limited variation in their feedback approaches. Results also revealed that teachers in the experimental group significantly shifted their conceptions of interactional feedback, focusing not only on addressing interaction issues but also on recognizing the importance of uptake, output modification, and fostering student engagement through enriched screen time and enhanced teacher-student interactions. Further research should be encouraged and supported to develop digital games that prioritize teacher-student interaction, specifically by integrating interactional feedback as a standard feature. Collaborations between industry and researchers could play a crucial role in creating designs that effectively enhance interaction.

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Publication Details

Journal
Frontiers in Education
Published
2025-11-12
DOI
https://doi.org/10.3389/feduc.2025.1645840
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00

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article

Investigating the effectiveness and typology of teachers’ interactional feedback in supporting digital game-based language learning

Abdulmajeed Alghamdi
Frontiers in Education
Educational Games and Gamification
article

Investigating the effectiveness and typology of teachers’ interactional feedback in supporting digital game-based language learning

Abdulmajeed Alghamdi
article en

Abstract

This mixed-method experimental study investigates the effectiveness and typology of interactional feedback in supporting digital game-based language learning, focusing on two groups of primary language teachers. The experimental group employed interactional feedback within digital game-based language learning, while the comparison group used interactional feedback in traditional teaching methods. Results showed that the experimental group experienced statistically significant improvements in interactional feedback across three assessment points, whereas the comparison group showed no significant changes. The teachers in the experimental group employed a range of interactional feedback strategies, with notable improvements in clarification requests, recasts, and metalinguistic cues. Conversely, the comparison group primarily relied on repetition and direct correction, showing limited variation in their feedback approaches. Results also revealed that teachers in the experimental group significantly shifted their conceptions of interactional feedback, focusing not only on addressing interaction issues but also on recognizing the importance of uptake, output modification, and fostering student engagement through enriched screen time and enhanced teacher-student interactions. Further research should be encouraged and supported to develop digital games that prioritize teacher-student interaction, specifically by integrating interactional feedback as a standard feature. Collaborations between industry and researchers could play a crucial role in creating designs that effectively enhance interaction.

Frontiers in EducationVol. 10
Umm al-Qura University (SA)
Umm Al-Qura University
Openalex Percentile: Top 63%
Educational Games and Gamification
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