GAMIFICATION IN SOCIAL COMMERCE: A SYSTEMATIC LITERATURE REVIEW

As social media and e-commerce increasingly converge, social commerce platforms have integrated gamification mechanisms to enhance user engagement, stimulate social interaction, and encourage behaviors such as information sharing and purchasing. While gamification has been extensively studied in domains such as education, health, and marketing, its application in social commerce remains fragmented and theoretically underdeveloped. To address this gap, this study conducts a systematic literature review of 15 peer-reviewed articles retrieved from Scopus and Web of Science as of May 2025. Guided by three research questions, the review examines which theoretical frameworks have been applied to gamification in social commerce, what methodological approaches dominate, and which gamification features are most frequently studied along with their behavioral outcomes. The findings reveal that quantitative surveys are the predominant methodology, with limited use of qualitative, experimental, or longitudinal designs, thus constraining the field’s ability to capture evolving user experiences. Theoretical engagement is moderate, with Self-Determination Theory and Hedonic Motivation Theory most frequently employed, though often in isolation rather than within integrative models that connect psychological, social, and technological perspectives. In terms of design, research has focused heavily on achievement-based elements such as points, badges, and leaderboards, while immersive and social interaction features remain underexplored despite their potential to foster deeper and more sustainable engagement. This review contributes to theory by highlighting the need for multi-layered frameworks that integrate individual motivation with social influence and platform-level factors, to methodology by underscoring the importance of diversified research designs, and to practice by offering guidance for platform designers to move beyond extrinsic rewards toward layered gamification strategies that support intrinsic motivation, community building, and long-term user loyalty.

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Publication Details

Journal
Journal of Information System and Technology Management
Published
2025-09-30
DOI
https://doi.org/10.35631/jistm.1040030
Primary Topic
Educational Games and Gamification
Type
article
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article

GAMIFICATION IN SOCIAL COMMERCE: A SYSTEMATIC LITERATURE REVIEW

Noorminshah A. Iahad, Y. Li
Journal of Information System and Technology Management
Educational Games and Gamification
article

GAMIFICATION IN SOCIAL COMMERCE: A SYSTEMATIC LITERATURE REVIEW

Noorminshah A. Iahad, Y. Li
article en

Abstract

As social media and e-commerce increasingly converge, social commerce platforms have integrated gamification mechanisms to enhance user engagement, stimulate social interaction, and encourage behaviors such as information sharing and purchasing. While gamification has been extensively studied in domains such as education, health, and marketing, its application in social commerce remains fragmented and theoretically underdeveloped. To address this gap, this study conducts a systematic literature review of 15 peer-reviewed articles retrieved from Scopus and Web of Science as of May 2025. Guided by three research questions, the review examines which theoretical frameworks have been applied to gamification in social commerce, what methodological approaches dominate, and which gamification features are most frequently studied along with their behavioral outcomes. The findings reveal that quantitative surveys are the predominant methodology, with limited use of qualitative, experimental, or longitudinal designs, thus constraining the field’s ability to capture evolving user experiences. Theoretical engagement is moderate, with Self-Determination Theory and Hedonic Motivation Theory most frequently employed, though often in isolation rather than within integrative models that connect psychological, social, and technological perspectives. In terms of design, research has focused heavily on achievement-based elements such as points, badges, and leaderboards, while immersive and social interaction features remain underexplored despite their potential to foster deeper and more sustainable engagement. This review contributes to theory by highlighting the need for multi-layered frameworks that integrate individual motivation with social influence and platform-level factors, to methodology by underscoring the importance of diversified research designs, and to practice by offering guidance for platform designers to move beyond extrinsic rewards toward layered gamification strategies that support intrinsic motivation, community building, and long-term user loyalty.

Journal of Information System and Technology ManagementVol. 10(40)
University of Technology Malaysia (MY)
Openalex Percentile: Top 63%
Educational Games and Gamification
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