PlayMyData: A Statistical Analysis of a Video Game Dataset on Review Scores and Gaming Platforms

In recent years, video games have become an increasingly popular form of entertainment and enjoyment for consumers of all ages. Given their rapid rise in production, projects such as PlayMyData aim to organize the immense amounts of data that accompany these games into sets of data for public use in research, primarily games bound specifically to modern platforms that are still being actively developed or further improved. This study aims to examine the particular differences in video game review scores using this set of data across the four listed platforms—Nintendo, Xbox, PlayStation, and PC—for different gaming titles relating to each platform. Through analysis of variance (ANOVA) testing and several other statistical analyses, significant differences between the platforms were observed, with PC games receiving the highest amount of positive scores and consistently outperforming the other three platforms, Xbox and PlayStation trailing behind PC, and Nintendo receiving the lowest review scores overall. These results illustrate the influence of platforms and their differences on player ratings and provide insight for developers and market analysts seeking to develop and invest in console platform video games.

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Publication Details

Journal
Analytics
Published
2025-11-11
DOI
https://doi.org/10.3390/analytics4040031
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00
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article

PlayMyData: A Statistical Analysis of a Video Game Dataset on Review Scores and Gaming Platforms

Paramahansa Pramanik, Christian Ellington, Haley K. Robinson
Analytics
Digital Games and Media
article

PlayMyData: A Statistical Analysis of a Video Game Dataset on Review Scores and Gaming Platforms

Paramahansa Pramanik, Christian Ellington, Haley K. Robinson
article en

Abstract

In recent years, video games have become an increasingly popular form of entertainment and enjoyment for consumers of all ages. Given their rapid rise in production, projects such as PlayMyData aim to organize the immense amounts of data that accompany these games into sets of data for public use in research, primarily games bound specifically to modern platforms that are still being actively developed or further improved. This study aims to examine the particular differences in video game review scores using this set of data across the four listed platforms—Nintendo, Xbox, PlayStation, and PC—for different gaming titles relating to each platform. Through analysis of variance (ANOVA) testing and several other statistical analyses, significant differences between the platforms were observed, with PC games receiving the highest amount of positive scores and consistently outperforming the other three platforms, Xbox and PlayStation trailing behind PC, and Nintendo receiving the lowest review scores overall. These results illustrate the influence of platforms and their differences on player ratings and provide insight for developers and market analysts seeking to develop and invest in console platform video games.

AnalyticsVol. 4(4)
University of South Alabama (US)
Openalex Percentile: Top 57%
Digital Games and Media
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