Roll for Intelligence: Imaginal Serious Games and Student Learning Outcomes

Low student intrinsic motivation poses a significant challenge to higher education. Over-reliance on remote and passive approaches to learning has left many students unmotivated to learn, hampering critical skill development and leaving them underprepared for employment. The need for more innovative forms of teaching is apparent, yet educators operate in a resource-constrained environment. Research endorses the inclusion of active and game-based learning in higher education, however while fantastical elements are common in games and can improve intrinsic motivation, this aspect has been excluded from many serious games. In this paper, we extend on a serious games framework to integrate imaginal elements (escapism, role-projection, and fantasy) in a table-top role-playing game called ‘Challenges and Changelings’ that allows students to ‘roll’ their way to more intrinsic motivation and skill development. A qualitative exploratory case study—which implemented this game as part of a multi-disciplinary university unit—was used to evaluate this as a proof-of-concept. Findings provide initial evidence of the potential for imaginal elements in serious games to enhance student learning outcomes via improving intrinsic motivation, knowledge acquisition, and knowledge application. We provide a novel unifying framework of imaginal learning and provide educators with actionable implementation guidelines and accompanying resources.

Authors

Institutions

Publication Details

Journal
Active Learning in Higher Education
Published
2025-11-11
DOI
https://doi.org/10.1177/14697874251387030
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Roll for Intelligence: Imaginal Serious Games and Student Learning Outcomes

Kate Letheren, Brittany Currenti
Active Learning in Higher Education
Educational Games and Gamification
article

Roll for Intelligence: Imaginal Serious Games and Student Learning Outcomes

Kate Letheren, Brittany Currenti
article en

Abstract

Low student intrinsic motivation poses a significant challenge to higher education. Over-reliance on remote and passive approaches to learning has left many students unmotivated to learn, hampering critical skill development and leaving them underprepared for employment. The need for more innovative forms of teaching is apparent, yet educators operate in a resource-constrained environment. Research endorses the inclusion of active and game-based learning in higher education, however while fantastical elements are common in games and can improve intrinsic motivation, this aspect has been excluded from many serious games. In this paper, we extend on a serious games framework to integrate imaginal elements (escapism, role-projection, and fantasy) in a table-top role-playing game called ‘Challenges and Changelings’ that allows students to ‘roll’ their way to more intrinsic motivation and skill development. A qualitative exploratory case study—which implemented this game as part of a multi-disciplinary university unit—was used to evaluate this as a proof-of-concept. Findings provide initial evidence of the potential for imaginal elements in serious games to enhance student learning outcomes via improving intrinsic motivation, knowledge acquisition, and knowledge application. We provide a novel unifying framework of imaginal learning and provide educators with actionable implementation guidelines and accompanying resources.

Active Learning in Higher Education
Queensland University of Technology (AU), The University of Adelaide (AU), Australian Catholic University (AU)
Openalex Percentile: Top 63%
Educational Games and Gamification
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.