Automating visual narratives: Learning cinematic camera perspectives from 3D human interaction

Cinematic camera control is essential for guiding audience attention and conveying narrative intent, yet current data-driven methods largely rely on predefined visual datasets and handcrafted rules, limiting generalization and creativity. This paper introduces a novel diffusion-based framework that generates camera trajectories directly from two-character 3D motion sequences, eliminating the need for paired video–camera annotations. The approach leverages Toric features to encode spatial relations between characters and conditions the diffusion process through a dual-stream motion encoder and interaction module, enabling the camera to adapt dynamically to evolving character interactions. A new dataset linking character motion with camera parameters is constructed to train and evaluate the model. Experiments demonstrate that our method outperforms strong baselines in both quantitative metrics and perceptual quality, producing camera motions that are smooth, temporally coherent, and compositionally consistent with cinematic conventions. This work opens new opportunities for automating virtual cinematography in animation, gaming, and interactive media. • Introduces the first framework that learns cinematic camera motion directly from 3D two-character interactions, without relying on paired video–camera datasets. • Proposes a diffusion-based model with Toric representation and interaction-aware encoding, enabling camera trajectories that adapt to spatial and temporal dynamics of characters. • Constructs a new dataset linking motion and camera parameters, and demonstrates state-of-the-art performance in both quantitative metrics and perceptual cinematic quality.

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Publication Details

Journal
Computers & Graphics
Published
2025-11-11
DOI
https://doi.org/10.1016/j.cag.2025.104484
Citations
1
Primary Topic
Human Motion and Animation
Type
article
Field-Weighted Citation Impact
1.21
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article

Automating visual narratives: Learning cinematic camera perspectives from 3D human interaction

Boyuan Cheng, Xiaosong Yang, 尚 刀禰, Jianjun Zhang
1 citations
Computers & Graphics
Human Motion and Animation
1.21
article

Automating visual narratives: Learning cinematic camera perspectives from 3D human interaction

Boyuan Cheng, Xiaosong Yang, 尚 刀禰, Jianjun Zhang
article en
1 citations

Abstract

Cinematic camera control is essential for guiding audience attention and conveying narrative intent, yet current data-driven methods largely rely on predefined visual datasets and handcrafted rules, limiting generalization and creativity. This paper introduces a novel diffusion-based framework that generates camera trajectories directly from two-character 3D motion sequences, eliminating the need for paired video–camera annotations. The approach leverages Toric features to encode spatial relations between characters and conditions the diffusion process through a dual-stream motion encoder and interaction module, enabling the camera to adapt dynamically to evolving character interactions. A new dataset linking character motion with camera parameters is constructed to train and evaluate the model. Experiments demonstrate that our method outperforms strong baselines in both quantitative metrics and perceptual quality, producing camera motions that are smooth, temporally coherent, and compositionally consistent with cinematic conventions. This work opens new opportunities for automating virtual cinematography in animation, gaming, and interactive media. • Introduces the first framework that learns cinematic camera motion directly from 3D two-character interactions, without relying on paired video–camera datasets. • Proposes a diffusion-based model with Toric representation and interaction-aware encoding, enabling camera trajectories that adapt to spatial and temporal dynamics of characters. • Constructs a new dataset linking motion and camera parameters, and demonstrates state-of-the-art performance in both quantitative metrics and perceptual cinematic quality.

Computers & GraphicsVol. 133
Bournemouth University (GB)
Openalex Percentile: Top 15%
Human Motion and Animation
1.21
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