Design of a Multi-Agent Collaborative Decision-Making System Based on Reinforcement Learning
This paper proposes a modular multi-agent reinforcement learning framework that integrates Centralized Training with Decentralized Execution (CTDE), attention-based communication, and adaptive reward shaping. Built upon an extended Soft Actor–Critic algorithm, the system enables decentralized agents to learn robust policies under partial observability. A shared critic computes value estimates using the full global state, while decentralized actors use selectively aggregated peer messages via a task-driven attention mechanism. Adaptive reward shaping dynamically aligns agent incentives with global objectives, accelerating convergence. The system is evaluated on three benchmarks: Multi-Agent Particle Environment (MPE), StarCraft II Micromanagement Challenge (SMAC), and a custom Resource Allocation Simulator (RAS). Compared to MAPPO, MADDPG, and ISAC baselines, our method improves average episodic reward by 15–25%, reduces convergence steps by up to 40%, and enhances coordination scores significantly. Results also show superior stability across random seeds and reduced wall-clock training time, highlighting the method’s effectiveness for real-world deployment in dynamic multi-agent settings.
Authors
- Zhe Wei (ORCID: https://orcid.org/0000-0001-6625-2209)
- Meiyan Zhou (ORCID: https://orcid.org/0009-0003-7193-9242)
Institutions
- Hunan University of Arts and Science (CN)
- The First People's Hospital of Changde (CN)
Publication Details
- Journal
- International Journal of Pattern Recognition and Artificial Intelligence
- Published
- 2025-11-08
- DOI
- https://doi.org/10.1142/s021800142551022x
- Primary Topic
- Reinforcement Learning in Robotics
- Type
- article
- Field-Weighted Citation Impact
- 0.00