TravelAgent: Generative agents in the built environment
Understanding human behavior in the built environment is critical for designing highly-functional, human-centered urban spaces. Traditional approaches, such as manual observations, surveys, and simple simulations, often struggle to capture the complexity and nuance of real-world human behavior and experience. Here we introduce TravelAgent, a novel agentic simulation platform that models pedestrian navigation, activity, and human-like decision-making in the built environment. TravelAgent is proposed to help design teams and decision-makers understand how different users might experience diverse built environments under varying environmental conditions. TravelAgent integrates Generative Agents, multi-modal sensory inputs, and virtual environments, enabling agents to perceive, navigate, and interact with their surroundings, with tasks ranging from goal-oriented navigation to free exploration. We share analysis from 200 simulations with 3364 decision points and task completion rate of ∼80%, across diverse spatial layouts and agent archetypes. We present spatial, linguistic, and sentiment analysis, and show how agents react and experience their surroundings. Finally, we suggest TravelAgent as a new paradigm for designing, simulating, and understanding human experiences in urban environments.
Authors
- Kent Larson (ORCID: https://orcid.org/0000-0003-4581-7500)
- Ariel Noyman (ORCID: https://orcid.org/0000-0002-5125-1059)
- Kai Hu (ORCID: https://orcid.org/0009-0002-1591-4131)
Institutions
- Massachusetts Institute of Technology (US)
- South China University of Technology (CN)
Publication Details
- Journal
- Environment and Planning B Urban Analytics and City Science
- Published
- 2025-07-11
- DOI
- https://doi.org/10.1177/23998083251360458
- Citations
- 2
- Primary Topic
- Evacuation and Crowd Dynamics
- Type
- article
- Field-Weighted Citation Impact
- 2.29