TravelAgent: Generative agents in the built environment

Understanding human behavior in the built environment is critical for designing highly-functional, human-centered urban spaces. Traditional approaches, such as manual observations, surveys, and simple simulations, often struggle to capture the complexity and nuance of real-world human behavior and experience. Here we introduce TravelAgent, a novel agentic simulation platform that models pedestrian navigation, activity, and human-like decision-making in the built environment. TravelAgent is proposed to help design teams and decision-makers understand how different users might experience diverse built environments under varying environmental conditions. TravelAgent integrates Generative Agents, multi-modal sensory inputs, and virtual environments, enabling agents to perceive, navigate, and interact with their surroundings, with tasks ranging from goal-oriented navigation to free exploration. We share analysis from 200 simulations with 3364 decision points and task completion rate of ∼80%, across diverse spatial layouts and agent archetypes. We present spatial, linguistic, and sentiment analysis, and show how agents react and experience their surroundings. Finally, we suggest TravelAgent as a new paradigm for designing, simulating, and understanding human experiences in urban environments.

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Publication Details

Journal
Environment and Planning B Urban Analytics and City Science
Published
2025-07-11
DOI
https://doi.org/10.1177/23998083251360458
Citations
2
Primary Topic
Evacuation and Crowd Dynamics
Type
article
Field-Weighted Citation Impact
2.29
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article

TravelAgent: Generative agents in the built environment

Kent Larson, Ariel Noyman, Kai Hu
2 citations
Environment and Planning B Urban Analytics and City Science
Evacuation and Crowd Dynamics
2.29
article

TravelAgent: Generative agents in the built environment

Kent Larson, Ariel Noyman, Kai Hu
article en
2 citations

Abstract

Understanding human behavior in the built environment is critical for designing highly-functional, human-centered urban spaces. Traditional approaches, such as manual observations, surveys, and simple simulations, often struggle to capture the complexity and nuance of real-world human behavior and experience. Here we introduce TravelAgent, a novel agentic simulation platform that models pedestrian navigation, activity, and human-like decision-making in the built environment. TravelAgent is proposed to help design teams and decision-makers understand how different users might experience diverse built environments under varying environmental conditions. TravelAgent integrates Generative Agents, multi-modal sensory inputs, and virtual environments, enabling agents to perceive, navigate, and interact with their surroundings, with tasks ranging from goal-oriented navigation to free exploration. We share analysis from 200 simulations with 3364 decision points and task completion rate of ∼80%, across diverse spatial layouts and agent archetypes. We present spatial, linguistic, and sentiment analysis, and show how agents react and experience their surroundings. Finally, we suggest TravelAgent as a new paradigm for designing, simulating, and understanding human experiences in urban environments.

Environment and Planning B Urban Analytics and City ScienceVol. 53(2)
Massachusetts Institute of Technology (US), South China University of Technology (CN)
Openalex Percentile: Top 10%
Evacuation and Crowd Dynamics
2.29
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