From Frustration to Fun: An Adaptive Problem-Solving Puzzle Game Powered by Genetic Algorithm

This paper explores adaptive problem solving with a game designed to support the development of problem-solving skills. Using an adaptive, AI-powered puzzle game, our adaptive problem-solving system dynamically generates pathfinding-based puzzles using a genetic algorithm, tailoring the difficulty of each puzzle to individual players in an online real-time approach. A player-modeling system records user interactions and informs the generation of puzzles to approximate a target difficulty level based on various metrics of the player. By combining procedural content generation with online adaptive difficulty adjustment, the system aims to maintain engagement, mitigate frustration, and maintain an optimal level of challenge. A pilot user study investigates the effectiveness of this approach, comparing different types of adaptive difficulty systems and interpreting players' responses. This work lays the foundation for further research into emotionally informed player models, advanced AI techniques for adaptivity, and broader applications beyond gaming in educational settings.

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Publication Details

Journal
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
Published
2025-11-07
DOI
https://doi.org/10.1609/aiide.v21i1.36831
Primary Topic
Artificial Intelligence in Games
Type
article
Field-Weighted Citation Impact
0.00

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article

From Frustration to Fun: An Adaptive Problem-Solving Puzzle Game Powered by Genetic Algorithm

Yuqi Zhao, Matthew McConnell
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
Artificial Intelligence in Games
article

From Frustration to Fun: An Adaptive Problem-Solving Puzzle Game Powered by Genetic Algorithm

Yuqi Zhao, Matthew McConnell
article en

Abstract

This paper explores adaptive problem solving with a game designed to support the development of problem-solving skills. Using an adaptive, AI-powered puzzle game, our adaptive problem-solving system dynamically generates pathfinding-based puzzles using a genetic algorithm, tailoring the difficulty of each puzzle to individual players in an online real-time approach. A player-modeling system records user interactions and informs the generation of puzzles to approximate a target difficulty level based on various metrics of the player. By combining procedural content generation with online adaptive difficulty adjustment, the system aims to maintain engagement, mitigate frustration, and maintain an optimal level of challenge. A pilot user study investigates the effectiveness of this approach, comparing different types of adaptive difficulty systems and interpreting players' responses. This work lays the foundation for further research into emotionally informed player models, advanced AI techniques for adaptivity, and broader applications beyond gaming in educational settings.

Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital EntertainmentVol. 21(1)
University of Calgary (CA)
Natural Sciences and Engineering Research Council of Canada
Openalex Percentile: Top 82%
Artificial Intelligence in Games
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From Frustration to Fun: An Adaptive Problem-Solving Puzzle Game Powered by Genetic Algorithm — Yuqi Zhao, Matthew McConnell · Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (2025) | TGRS Research Map | TGRS