IMMERSE: Learning Culture in the Language Learning Classroom Through VR

This article presents the initial phases of the European project IMMERSE, funded by Erasmus+ KA2, which aims to innovate foreign language teaching by incorporating virtual reality (VR) and 3D objects. Focused on the university context and international students, the project proposes to integrate cultural content in language teaching through immersive environments that facilitate intercultural competence. After a theoretical review of the concept of culture and its nexus with language learning, as well as the effects of VR on foreign language learning, we conclude that this technology is a beneficial tool to facilitate authentic and meaningful cultural experiences. The article describes the development of a methodological framework based on teacher consultation, analysis of digital resources, and participatory session design. Based on this framework, structured templates for cultural sessions in VR have been created, adaptable to different CEFR levels, and focusing on five macro-themes: gastronomy, traditional music and dance, landmarks, festivities and traditions, and key personalities. An example of a session for Catalan as a foreign language class focusing on Gaudí and Dalí is presented, combining visual, textual and interactive elements with assessment activities. This session is used as a starting point to discuss the challenges and opportunities of these new technological developments.

Authors

Publication Details

Journal
XLinguae
Published
2025-10-01
DOI
https://doi.org/10.18355/xl.2025.18.04.19
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.00

Funders

Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

IMMERSE: Learning Culture in the Language Learning Classroom Through VR

Anna Matamala, Maria Montroy
XLinguae
Virtual Reality Applications and Impacts
article

IMMERSE: Learning Culture in the Language Learning Classroom Through VR

Anna Matamala, Maria Montroy
article en

Abstract

This article presents the initial phases of the European project IMMERSE, funded by Erasmus+ KA2, which aims to innovate foreign language teaching by incorporating virtual reality (VR) and 3D objects. Focused on the university context and international students, the project proposes to integrate cultural content in language teaching through immersive environments that facilitate intercultural competence. After a theoretical review of the concept of culture and its nexus with language learning, as well as the effects of VR on foreign language learning, we conclude that this technology is a beneficial tool to facilitate authentic and meaningful cultural experiences. The article describes the development of a methodological framework based on teacher consultation, analysis of digital resources, and participatory session design. Based on this framework, structured templates for cultural sessions in VR have been created, adaptable to different CEFR levels, and focusing on five macro-themes: gastronomy, traditional music and dance, landmarks, festivities and traditions, and key personalities. An example of a session for Catalan as a foreign language class focusing on Gaudí and Dalí is presented, combining visual, textual and interactive elements with assessment activities. This session is used as a starting point to discuss the challenges and opportunities of these new technological developments.

XLinguaeVol. 18(4)
European Commission, Erasmus+
Openalex Percentile: Top 66%
Virtual Reality Applications and Impacts
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.