Real-world destinations in video games: A content analysis of Reddit comments

Video games frequently implement real-world destinations for their virtual environments. This practice not only introduces these destinations to players, but also enhances their recognition, popularity and overall image. In this regard, the aim of this study is to identify video games that depict real-world destinations, as well as the destinations most frequently featured in video games. By utilizing a qualitative content analysis of user-generated comments on the online platform Reddit, the research identifies key video game series and individual titles that incorporate real-world settings, and also highlights the most commonly portrayed destinations. The findings open up the possibility for further research of the presented video games and destinations in order to better understand their relationship and the connection between digital media and tourism. It is anticipated that the results of the research will be useful to the members of the academic community interested in exploring the relationship between video games and tourism, as well as to the tourism policymakers from both renowned and lesser-known destinations worldwide.

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Publication Details

Journal
Ekonomski izazovi
Published
2025-01-01
DOI
https://doi.org/10.5937/ekoizazov2528001n
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00
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article

Real-world destinations in video games: A content analysis of Reddit comments

Nikola Nikolić, Milјan Leković
Ekonomski izazovi
Digital Games and Media
article

Real-world destinations in video games: A content analysis of Reddit comments

Nikola Nikolić, Milјan Leković
article en

Abstract

Video games frequently implement real-world destinations for their virtual environments. This practice not only introduces these destinations to players, but also enhances their recognition, popularity and overall image. In this regard, the aim of this study is to identify video games that depict real-world destinations, as well as the destinations most frequently featured in video games. By utilizing a qualitative content analysis of user-generated comments on the online platform Reddit, the research identifies key video game series and individual titles that incorporate real-world settings, and also highlights the most commonly portrayed destinations. The findings open up the possibility for further research of the presented video games and destinations in order to better understand their relationship and the connection between digital media and tourism. It is anticipated that the results of the research will be useful to the members of the academic community interested in exploring the relationship between video games and tourism, as well as to the tourism policymakers from both renowned and lesser-known destinations worldwide.

Ekonomski izazoviVol. 14(28)
University of Kragujevac (RS)
Openalex Percentile: Top 57%
Digital Games and Media
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Real-world destinations in video games: A content analysis of Reddit comments — Nikola Nikolić, Milјan Leković · Ekonomski izazovi (2025) | TGRS Research Map | TGRS