Effectiveness of Game-Based Learning on Academic Achievement of Students in Mathematics
In our everyday life, mathematics is an essential ability. The study of mathematics may be beneficial for all professions, including those of a chef, tailor, shop owner, farmer, fashion designer, vegetable seller, worker, and scientist. Thus, mathematics should be taught to produce effective outcomes rather than just as a topic to be learned. It has been noted that choosing the right teaching strategy improves student performance and logically fosters a favorable outcome. The objective of the study is to examine the effect of game-based teaching and the traditional method of teaching on students' achievement in Mathematics at the elementary stage. The study was experimental, based on a pre-test, post-test control group design. One unit of mensuration was selected from the sixth-grade JKBOSE textbook. 80 students of the sixth grade from Government Girls High School, Bhagwati Nagar, Jammu, were taken randomly. A pre-test was administered. Students were randomly divided into two groups (experimental and control). Both groups were taught for one month. Games were used for the experimental group, and the other group was taught traditionally. The games were non-digital. The time for teaching mathematics was 40 minutes daily for each group. A t-test was applied to the pretest and post-test scores to check whether there was a difference in the performance of the two groups. The findings of the study revealed that Mathematics should be taught with games at the elementary level.
Authors
- Madhu Gupta (ORCID: https://orcid.org/0000-0003-1843-4897)
- G.L. Arora
Institutions
- Lovely Professional University (IN)
Publication Details
- Journal
- International Journal of Basic and Applied Sciences
- Published
- 2025-11-06
- DOI
- https://doi.org/10.14419/6cqvz309
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 0.00