Food3D: Text-Driven Customizable 3D Food Generation With Gaussian Splatting

Realistic 3D food creation generation plays a critical role in applications such as nutritional assessment, advertising, and virtual content creation. The existing text-to-3D models typically begin by initializing a 3D representation, which is subsequently refined using supervision from a text-to-image model to obtain the final 3D output. In this work, we present Food3D, a novel framework for 3D food generation designed to address two main limitations of current models. First, the limitation of initialization in 3D generation: poor initialization can result in the generated 3D food lacking crucial details and realism, thereby reducing its quality. To address this issue, we propose a generalized method named Food3D-G, which uses Mamba-based initialization to improve the starting point of the initialization process, thereby enhancing the visual fidelity and quality of the generated 3D food. Second, the limitation of text-to-image models: current text-to-3D models often rely on text-to-image models for supervision. However, a considerable gap persists between the generated images and real-world visuals, particularly when modeling complex food structures. These models fail to accurately capture the fine details and textures, which negatively impacts the quality and realism of the generated 3D food models. To address this limitation, we propose a customizable method for personalized 3D food generation, termed Food3D-C. This method employs a dual-branch diffusion model that effectively captures intricate details, particularly in complex food structures. Within the Food3D framework, both proposed methods incorporate 3D Gaussian splatting (3D GS) and a schedulable interval score matching (S-ISM) algorithm to enhance shape and texture generation. Extensive experiments demonstrate that Food3D achieves state-of-the-art performance, with substantial improvements in detail, shape accuracy, and overall visual realism. Project page and source codes: https://yudongjian.github.io/Food3D/.

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Publication Details

Journal
IEEE Transactions on Image Processing
Published
2025-01-01
DOI
https://doi.org/10.1109/tip.2025.3627408
Primary Topic
3D Shape Modeling and Analysis
Type
article
Field-Weighted Citation Impact
0.00
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article

Food3D: Text-Driven Customizable 3D Food Generation With Gaussian Splatting

Shaowen Yao, Weiqing Min, Qian Jiang, Dongjian Yu et al.
IEEE Transactions on Image Processing
3D Shape Modeling and Analysis
article

Food3D: Text-Driven Customizable 3D Food Generation With Gaussian Splatting

Shaowen Yao, Weiqing Min, Qian Jiang, Dongjian Yu, Shuqiang Jiang, Xin Jin
article en

Abstract

Realistic 3D food creation generation plays a critical role in applications such as nutritional assessment, advertising, and virtual content creation. The existing text-to-3D models typically begin by initializing a 3D representation, which is subsequently refined using supervision from a text-to-image model to obtain the final 3D output. In this work, we present Food3D, a novel framework for 3D food generation designed to address two main limitations of current models. First, the limitation of initialization in 3D generation: poor initialization can result in the generated 3D food lacking crucial details and realism, thereby reducing its quality. To address this issue, we propose a generalized method named Food3D-G, which uses Mamba-based initialization to improve the starting point of the initialization process, thereby enhancing the visual fidelity and quality of the generated 3D food. Second, the limitation of text-to-image models: current text-to-3D models often rely on text-to-image models for supervision. However, a considerable gap persists between the generated images and real-world visuals, particularly when modeling complex food structures. These models fail to accurately capture the fine details and textures, which negatively impacts the quality and realism of the generated 3D food models. To address this limitation, we propose a customizable method for personalized 3D food generation, termed Food3D-C. This method employs a dual-branch diffusion model that effectively captures intricate details, particularly in complex food structures. Within the Food3D framework, both proposed methods incorporate 3D Gaussian splatting (3D GS) and a schedulable interval score matching (S-ISM) algorithm to enhance shape and texture generation. Extensive experiments demonstrate that Food3D achieves state-of-the-art performance, with substantial improvements in detail, shape accuracy, and overall visual realism. Project page and source codes: https://yudongjian.github.io/Food3D/.

IEEE Transactions on Image ProcessingVol. 34
Yunnan University (CN), Chinese Academy of Sciences (CN), Institute of Computing Technology (CN)
Openalex Percentile: Top 65%
3D Shape Modeling and Analysis
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