Few-Shot Sports Posture Recognition Using TGAN–LSTM with Transfer Learning and GAN

Many existing techniques for recognizing sports posture depend heavily on large, labeled datasets, which limits their performance in scenarios with limited data, such as few-shot learning in specific sports. To address this challenge, we introduce a novel framework that integrates transfer learning, LSTM (Long Short-Term Memory) and GAN (Generative Adversarial Network). The transfer learning component extracts common features from large-scale data in the source domain, while the LSTM module captures temporal dependencies crucial for posture recognition. Simultaneously, the GAN component generates synthetic data to supplement the sparse dataset in the target domain, improving the overall model effectiveness. Experimental results on the Human3.6M and Kinetics-400 datasets show that the proposed TGAN–LSTM model outperforms others in key evaluation metrics, achieving an accuracy of 85.2%, mAP of 79.8% and AUC of 87.3% on Human3.6M, and an accuracy of 80.7% with an F1-score of 78.5% on Kinetics-400. In comparison to other baseline models, TGAN–LSTM demonstrates remarkable performance under few-shot learning conditions. This approach not only offers a solution for few-shot sports posture recognition but also contributes valuable insights to research in cross-domain transfer learning and few-shot learning, with wide practical applications.

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Publication Details

Journal
Journal of Circuits Systems and Computers
Published
2025-11-07
DOI
https://doi.org/10.1142/s0218126626500441
Primary Topic
Human Pose and Action Recognition
Type
article
Field-Weighted Citation Impact
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article

Few-Shot Sports Posture Recognition Using TGAN–LSTM with Transfer Learning and GAN

Qiaoying Yang, Xiancong Shi
Journal of Circuits Systems and Computers
Human Pose and Action Recognition
article

Few-Shot Sports Posture Recognition Using TGAN–LSTM with Transfer Learning and GAN

Qiaoying Yang, Xiancong Shi
article en

Abstract

Many existing techniques for recognizing sports posture depend heavily on large, labeled datasets, which limits their performance in scenarios with limited data, such as few-shot learning in specific sports. To address this challenge, we introduce a novel framework that integrates transfer learning, LSTM (Long Short-Term Memory) and GAN (Generative Adversarial Network). The transfer learning component extracts common features from large-scale data in the source domain, while the LSTM module captures temporal dependencies crucial for posture recognition. Simultaneously, the GAN component generates synthetic data to supplement the sparse dataset in the target domain, improving the overall model effectiveness. Experimental results on the Human3.6M and Kinetics-400 datasets show that the proposed TGAN–LSTM model outperforms others in key evaluation metrics, achieving an accuracy of 85.2%, mAP of 79.8% and AUC of 87.3% on Human3.6M, and an accuracy of 80.7% with an F1-score of 78.5% on Kinetics-400. In comparison to other baseline models, TGAN–LSTM demonstrates remarkable performance under few-shot learning conditions. This approach not only offers a solution for few-shot sports posture recognition but also contributes valuable insights to research in cross-domain transfer learning and few-shot learning, with wide practical applications.

Journal of Circuits Systems and Computers
Shanghai Polytechnic University (CN), Guilin Medical University (CN)
Openalex Percentile: Top 67%
Human Pose and Action Recognition
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Few-Shot Sports Posture Recognition Using TGAN–LSTM with Transfer Learning and GAN — Qiaoying Yang, Xiancong Shi · Journal of Circuits Systems and Computers (2025) | TGRS Research Map | TGRS