A Study on Baseline Estimation Methods for Emotion Evaluation Using Physiological Indices During VR Experiences

Physiological indices such as electroencephalography (EEG) and heart rate variability (HRV) have attracted increasing attention as objective measures for evaluating emotional responses during experiences in virtual reality (VR) environments. However, to ensure the reliability of such evaluations, it is essential to appropriately determine the baseline that serves as the reference for emotional assessment. This study proposes two baseline estimation methods—the Pre-Stimulus Averaging Method and the Resting-State Prediction Method—which account for the effects of habituation commonly observed during VR viewing. An analysis using physiological data from 41 participants demonstrated that, in particular, the Resting-State Prediction Method resulted in the VR environments being evaluated as eliciting higher arousal compared to real environments.

Authors

Institutions

Publication Details

Journal
Procedia Computer Science
Published
2025-01-01
DOI
https://doi.org/10.1016/j.procs.2025.09.323
Primary Topic
Emotion and Mood Recognition
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

A Study on Baseline Estimation Methods for Emotion Evaluation Using Physiological Indices During VR Experiences

Narumon Jadram, Midori Sugaya, Shinpei Kato, Shukuka Ninomiya et al.
Procedia Computer Science
Emotion and Mood Recognition
article

A Study on Baseline Estimation Methods for Emotion Evaluation Using Physiological Indices During VR Experiences

Narumon Jadram, Midori Sugaya, Shinpei Kato, Shukuka Ninomiya, Takato Kobayashi
article en

Abstract

Physiological indices such as electroencephalography (EEG) and heart rate variability (HRV) have attracted increasing attention as objective measures for evaluating emotional responses during experiences in virtual reality (VR) environments. However, to ensure the reliability of such evaluations, it is essential to appropriately determine the baseline that serves as the reference for emotional assessment. This study proposes two baseline estimation methods—the Pre-Stimulus Averaging Method and the Resting-State Prediction Method—which account for the effects of habituation commonly observed during VR viewing. An analysis using physiological data from 41 participants demonstrated that, in particular, the Resting-State Prediction Method resulted in the VR environments being evaluated as eliciting higher arousal compared to real environments.

Procedia Computer ScienceVol. 270
Shibaura Institute of Technology (JP)
Openalex Percentile: Top 66%
Emotion and Mood Recognition
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.