Exploring the Applicability of Spatial Virtual Platforms Without VR Goggles: A Desktop-Based Case Study Using 3D CAD Models

In recent years, virtual platforms have emerged as powerful tools for immersive communication, education, and collaborative design. Among them, Spatial offers a widely accessible 3D environment that can be experienced not only through VR goggles but also on standard desktop systems. This paper explores the feasibility of using Spatial in a desktop 2D environment without VR goggles to visualize and evaluate 3D CAD models. We describe a practical workflow in which 3D models are uploaded into Spatial and viewed via a Mac desktop interface. Despite the limitations in immersion, we show that desktop interaction with Spatial still offers meaningful spatial understanding and interface operability, providing a low-barrier entry into virtual prototyping. We discuss implications for design education and outline future directions for integrating VR when available.

Authors

Institutions

Publication Details

Journal
Procedia Computer Science
Published
2025-01-01
DOI
https://doi.org/10.1016/j.procs.2025.09.512
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Exploring the Applicability of Spatial Virtual Platforms Without VR Goggles: A Desktop-Based Case Study Using 3D CAD Models

Akiko Ogawa, Michiko Yoshitake, Hideyuki Kanematsu, Takeshi Bessho et al.
Procedia Computer Science
Virtual Reality Applications and Impacts
article

Exploring the Applicability of Spatial Virtual Platforms Without VR Goggles: A Desktop-Based Case Study Using 3D CAD Models

Akiko Ogawa, Michiko Yoshitake, Hideyuki Kanematsu, Takeshi Bessho, Kuniaki Yajima, Katsuko T. Nakahira, Hidekazu Miura, Dana M. Barry, Ryoichi Ichino, Takeshi Kogo, Nobuyuki Ogawa, Shin‐nosuke Suzuki
article en

Abstract

In recent years, virtual platforms have emerged as powerful tools for immersive communication, education, and collaborative design. Among them, Spatial offers a widely accessible 3D environment that can be experienced not only through VR goggles but also on standard desktop systems. This paper explores the feasibility of using Spatial in a desktop 2D environment without VR goggles to visualize and evaluate 3D CAD models. We describe a practical workflow in which 3D models are uploaded into Spatial and viewed via a Mac desktop interface. Despite the limitations in immersion, we show that desktop interaction with Spatial still offers meaningful spatial understanding and interface operability, providing a low-barrier entry into virtual prototyping. We discuss implications for design education and outline future directions for integrating VR when available.

Procedia Computer ScienceVol. 270
SUNY Canton (US), Clarkson University (US), Suzuka University of Medical Science (JP), Cornell University (US), Sendai National College of Technology (JP), Sakai Municipal Hospital (JP), National Institute of Technology, Gifu College (JP), National Institute of Technology (JP), National Institute of Technology, Kagoshima College (JP), National Institute of Technology, Suzuka College (JP), National Institute of Technology, Oyama College (JP), Nagoya University (JP), Nagaoka University of Technology (JP), The University of Osaka (JP)
Openalex Percentile: Top 66%
Virtual Reality Applications and Impacts
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.