Virtualizing Interior Spaces: A survey of 3D capturing tools for XR Visualization

XR development is still time-consuming due to the complexity of creating proper 3D assets and real-time performance requirements. From the whole pipeline of development, the most time-consuming part is still 3D data acquisition. An alternative to hand-made assets is 3D scanning, but there are many options, from cheap, consumer-grade devices to high-end professional-grade equipment that can cost even hundreds of thousands of dollars. Each project has different needs. Our article explores a series of low-to-medium budget pipelines in the context of XR development, wishing to help the reader identify the best solution for their specific project. We compare both technically and qualitatively nine popular techniques, inside indoor environments, and came up with a list of conclusions based on both what to use now, and what to expect in the future.

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Publication Details

Journal
Procedia Computer Science
Published
2025-01-01
DOI
https://doi.org/10.1016/j.procs.2025.09.286
Primary Topic
3D Modeling in Geospatial Applications
Type
article
Field-Weighted Citation Impact
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article

Virtualizing Interior Spaces: A survey of 3D capturing tools for XR Visualization

Adrian Iftene, Dragoş Silion
Procedia Computer Science
3D Modeling in Geospatial Applications
article

Virtualizing Interior Spaces: A survey of 3D capturing tools for XR Visualization

Adrian Iftene, Dragoş Silion
article en

Abstract

XR development is still time-consuming due to the complexity of creating proper 3D assets and real-time performance requirements. From the whole pipeline of development, the most time-consuming part is still 3D data acquisition. An alternative to hand-made assets is 3D scanning, but there are many options, from cheap, consumer-grade devices to high-end professional-grade equipment that can cost even hundreds of thousands of dollars. Each project has different needs. Our article explores a series of low-to-medium budget pipelines in the context of XR development, wishing to help the reader identify the best solution for their specific project. We compare both technically and qualitatively nine popular techniques, inside indoor environments, and came up with a list of conclusions based on both what to use now, and what to expect in the future.

Procedia Computer ScienceVol. 270
Alexandru Ioan Cuza University (RO)
Openalex Percentile: Top 64%
3D Modeling in Geospatial Applications
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Virtualizing Interior Spaces: A survey of 3D capturing tools for XR Visualization — Adrian Iftene, Dragoş Silion · Procedia Computer Science (2025) | TGRS Research Map | TGRS