The Effectiveness of Serious Puzzle Games on Improving Introductory Learning of Computational Thinking Skills

Computational Thinking is one of the basic skills in programming, however traditional education techniques are often lacking at engaging students, negatively impacting their study. This study evaluates the effects of "Kitchen Compiler", a serious 2D puzzle game integrating block-base programming, on improving basic CT skills, developed following the Game Development Life Cycle (GDLC) and Experiential Game Learning Design (EGLD) frameworks. With a sample of 31 undergraduate students aged 19-28, learning outcomes, usability and player experience were assessed through pre-post tests, the Game User Experience Satisfaction Scale (GUESS-18), and the Game Experience Questionnaire (GEQ). The game scored high in usability (mean GUESS subscales: 4.06–6.29) as well as positive player immersion (Flow: 3.25; Competence: 3.93), and scored low in negative experiences (Tension: 2.35). Post-test scores were generally above pre-test scores (z = 1.4), however said improvement was statistically insignificant (p = 0.16). Outcomes may have been negatively influenced by factors such as limitations in test design and sample size. This study concludes that engagement and satisfaction of CT education could be improved by serious games.

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Publication Details

Journal
Procedia Computer Science
Published
2025-01-01
DOI
https://doi.org/10.1016/j.procs.2025.09.003
Citations
1
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
3.44
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article

The Effectiveness of Serious Puzzle Games on Improving Introductory Learning of Computational Thinking Skills

Christopher Elroy Chandra, J Timothy, Dimas Ramdhan
1 citations
Procedia Computer Science
Educational Games and Gamification
3.44
article

The Effectiveness of Serious Puzzle Games on Improving Introductory Learning of Computational Thinking Skills

Christopher Elroy Chandra, J Timothy, Dimas Ramdhan
article en
1 citations

Abstract

Computational Thinking is one of the basic skills in programming, however traditional education techniques are often lacking at engaging students, negatively impacting their study. This study evaluates the effects of "Kitchen Compiler", a serious 2D puzzle game integrating block-base programming, on improving basic CT skills, developed following the Game Development Life Cycle (GDLC) and Experiential Game Learning Design (EGLD) frameworks. With a sample of 31 undergraduate students aged 19-28, learning outcomes, usability and player experience were assessed through pre-post tests, the Game User Experience Satisfaction Scale (GUESS-18), and the Game Experience Questionnaire (GEQ). The game scored high in usability (mean GUESS subscales: 4.06–6.29) as well as positive player immersion (Flow: 3.25; Competence: 3.93), and scored low in negative experiences (Tension: 2.35). Post-test scores were generally above pre-test scores (z = 1.4), however said improvement was statistically insignificant (p = 0.16). Outcomes may have been negatively influenced by factors such as limitations in test design and sample size. This study concludes that engagement and satisfaction of CT education could be improved by serious games.

Procedia Computer ScienceVol. 269
Binus University (ID)
Openalex Percentile: Top 6%
Educational Games and Gamification
3.44
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The Effectiveness of Serious Puzzle Games on Improving Introductory Learning of Computational Thinking Skills — Christopher Elroy Chandra, J Timothy, et al. · Procedia Computer Science (2025) | TGRS Research Map | TGRS